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(+1)

Thanks! That's not intended; I'll need to fix the coin count a bit (including making the Control + E returning to earlier levels not break the coin counter in a similar way). There's currently no easy way to check for coin counts per level, but there're only 2 levels where the coins aren't directly visible (one is the final level with the bugged block you mentioned, another is the level where you need to get an enemy through a maze).