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(2 edits) (+1)

Holy hell this is so good, a well-deserved winners placement in the jam.

I love how your health constantly ticks down, forcing you to go for risky green parries, it’s genius. Forcing your players to play the game in the most exciting way possible is so clever. The final boss making you to parry in the middle of the 4-way explosions and waves of purple bullets is so goddamn sick.

That second boss was so creative too. Every time a different pattern of green and purple bars appeared on the spinner I lost my shit, really really cool.

Man the core design of “you slowly die unless you fight really hard” is gonna live rent-free in my head for a while, I’m 100% stealing it. Congrats on the jam placement, amazing game as always.

(I only died a lot cause I was limit testing, I’m a god gamer don’t you forget it (jk)) image.png

Hey, thanks for playing and the feedback :)

I wouldn't judge anyone for dying in this game lol. Especially since I was kinda pushing people to play a certain way

I'm surprised I haven't seen you or too many others try the depleting health bar mechanic tbh. Would definitely love to see how you implement it

Thanks once again for playing :). Always great to hear from you