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There's a lot here, but also feels like you ran out of time:

  • Movement feels like it could be polished more
  • My health never goes down when hit?
  • Some of the initial platforming sections are a bit frustrating

Overall it feels like there's a lot of refinement lacking, but also a lot of promise if you keep working on it :)

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nah health goes down, you just have ALOT of health. You can run out though if youre bad

I mean theres a damage fx when you tame damage?, for movement yeah, can you qlso be a lil more specific, is it the airdash? Or the normaldash, or somethint else?

For movement, I think platformer polish things would help a lot, like coyote time, input buffer, etc. 

it... has those

it has those!, this is not the doublejump btw its the imo pretty large coyotetime! thanks for the feedback anyway!!

Hm... it seems like it does indeed. Sorry, I might be confusing games a bit.

From your recording, it looks like it's a lot smoother than when I played it. It might be that some stuff is a bit more framerate dependent? Or it doesn't play well in Firefox? I'm not sure, sorry.