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(+1)

Hi there :D

I'm about to start playing with a group of friends and I was wondering if you have a suggestion on how to handle a quidditch game. Should it have a set number of rounds in order to give the team that didn't got the golden snitch a chance to win? 

For example: if a match lasts twenty rounds and Gryffindor manages to score 16 goals for 160 points and Hufflepuff scores 0 goals but catches the golden snitch, Gryffindor still wins. 

Is a set number of rounds the way to go or should it just be whoever catches the golden snitch first?

I haven't been a GM before, so I'm not really sure if I should worry about details like this. I guess you play a couple of rounds, you introduce the golden snitch and whoever catches it first, that's it? 

What do you think? 


PS I'm very excited to play this. We're currently playing a much more complicated system and it's kind of awesome to have a chance to play a simpler one, especially one set in this world. Thank you for that. I must also note that I really appreciate the beautifully designed PDFs. Have a great day! 

(+1)

Thanks! My goal is to make game systems that are simpler to use and make people's ttrpg experiences more fun.

As to your questions: The Quidditch rules are about narrating an exciting game of Quidditch at the table, not about playing a fair match between teams. (The game as written in the books is inherently nonsensical & unfair, right? A goal scores 10 points but the team that catches the one ball at the end gets 150 points? Ridiculous!) So keep that in mind.

Having a set number of rounds before you announce the Snitch is what I usually do. I'd suggest 2-3 rounds (where every player at the table has gotten a chance to roll during the match). But pay attention to your players! If they're having a blast describing all the cool plays & broom tricks they're doing, go for more rounds. If they're struggling to come up with new ways to describe getting the ball into the goal, introduce the Snitch earlier so you can move on to a more engaging part of the game.

Also note: Getting the Snitch requires a 10+, so it's statistically less likely to happen on the 1st try, which gives the opposing team a chance to steal. And the rules are written to allow player characters to be on opposing teams, for a player character team & a narrator-controlled team to face off, or even for all player characters to be observers who aren't on either participating team.

Hope that helps!