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Update:

  • Specify a hue range for analogous color schemes. See the Green Hell example.
  • Set a lightness curve to get more dark/light/low-contrast colors in your palette. Helps with color transitions in darker/lighter areas of your designs. See Aseprite++, Green Hell, Neon Throne, Fusions examples.
  • Controls are reordered/regrouped/renamed a bit.