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Though it has around three times fewer levels than the first safe robber, this game not only has far greater QoL and technical quality, but its duel-safe manipulation and the new addition of multi-push allows for tougher, more airtight and more thoughtfully designed puzzles. Though I prefer the field hubworld, the aesthetic improvements cannot be ignored either. This combined with nice touches, such as settings/quit buttons, the puzzles looking like real houses, ambient music, not being able to see the edge of the map and many bug fixes puts this over the first game by a large margin. Good game!

Glad you enjoy!