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(+1)

Thanks for the detailed feedback and for the kind words! 🤩

The "not-having-to-save-all-houses" was a "choose your own difficulty via gameplay" kind of solution, although I would've loved if there was a progression system that could've incentivized you to save everything.

I totally understand the need to improve the learning curve and how key elements are explained (or rather not explained). It's something I did improve a bit with the latest update but it's still not as clear as I prefer it to be. For now, I've added your feedback to the list and will take it into account for possible future updates!

A bit late because you already beat the game, but:
- The Purifier cures everything around it, giving you the option to cure several types of tiles at the same turn (as well as tiles that cannot normally be cured).
- The amplifier makes every building around it protected (which means it cannot be infected, unless spore arms emerge, then it will be destroyed), at the cost of a turn. There can only be one activated at a time.
- And it's absolutely possible to perfectly beat all of the levels, yeah.

I had a blast making this game and the update, although it was a long and difficult journey that took way more time than I expected, but there are no regrets! I learned a lot, I love this creation and I love seeing how other people enjoy the game, so I'm very grateful and happy I managed to finish this game and ship it, dents and all.

Cheers!

(+1)

Thanks for the detailed response! :D It's a fascinating game, and now armed with this knowledge, I might be able to swing back around and give 100% a try sometime :3

Cheers! <3