The sense of control was very good and it was fun to play.
It was easy to play with easy to understand the general types of worms, feather bugs that explode when attacked, turret species, etc. The size and attributes of each worm are different, but the behavior pattern itself is the same, so even if it is the first time encountering a worm species, you can roughly predict its behavior, so it was easy to play because there are fewer first-time kills.
Personally, I like the overwhelming impact of the lizards' attacks, and the puzzle-like scene where the method of clearing the game becomes more puzzle-like as the number of worms increases, nya~!
hi tsuneko, many many thanks for your feedback.
We loved watching your playthrough and are so happy that you've enjoyed yourself!!
You've really captured the spirit of what we're trying to create with Big Hunt, and it motivates us when we see people embrace all subtleties we've implemented like you do. Are we heading to the right direction? We'll see.. :)
New patch out soon, we have a padawan-japanese speaker in our team so it would be a pleasure to chat whenever, link to our discord is just above!! seeya!