Yeah, plus the onboarding now is critical, so many games out there, your VSD must play smooth and be engaging.
We made ours like a pilot for a show, has to end up with a cliffhanger, and also be the tutorial and a finished prologue of sort, to show it around at festivals and publishers.
I consider that a VSD is when you don't need to be around to explain anything and the players keep being engaged with the experience. A hard balance that took us 3 years to get to, through a lot of playtesting and iterations.
It was long but it feels good to be at the point of features freeze and maybe the rest now should mostly be about level design.. And bosse's fight and marketing ... And well the road is still long and hard haha, but it is also a chance to be working on our game. We better be enjoying it now because it's long.
I am pretty sure whatever your project is, it will be dope, keep up the good work !
Apophenia 23
Creator of
Recent community posts
I remember playing your games on gamejolt. My brother and I were really into Dead Knight, the most polished one.
The art is great, and the humour and mix between period dungeon/futuristic is just so cool.
We wished for a full lenght version of it.
But like you say, it is a long journey, I myself burnt myself out trying to make a full game out my school thing (Reditum).. It has been almost ten years, I made a company just so I could get a bit of public funding, then spent almost 3 years making a 20 minutes vertical slice demo of another game I made, and I now have to find a stressing amount of money to finish the production.
Made some smaller game along the way, work on other's too. I am finally done with impostor syndrome (I think).
I think the real skill needed to make videogame is grit, because it is really hard.
Good luck on your project, looking forward for whatever cool thing you end up doing.
Thank you, I really appreciate!
When I read this kind of comments it gives me strenght, to pursue the dev's quest :)
I am working on some others games for now but I haven't given up on Reditum, and never will.
I too hope to be able to have the time and funds to create the rest of it in the years to comes. I am also working on that.
Thank you for playing, and best of luck on your game maker journey!
Hey, c'est Ennio. Je sais pas où vous envoyé ça, donc ici ^^
Le jeu des uchronies : https://abw.blue/
Enjoy