This is so cute! I remember back when banner ads were flash enabled and could embed little games like this to try to trick you into clicking on them, I love to see tiny games of that scope.
BadRAM
Creator of
Recent community posts
Cool game!
The window seemed kind of shrunk? might be a thing on my end because I have weird scaling settings set in windows but I had trouble reading the building prices. I'm also not sure if I finished the game or not, I didn't notice any win message but the age progress bar went away. I also found it annoying trying to place buildings and being unable to tell why it wouldn't work. Having the preview image turn red when overlapping another building could help with that.
Great work, I love the setting! The range limit isn't fun, especially since there's no way to tell if an enemy is out of your range or not. The game would benefit greatly from better telegraphed projectile paths, maybe a linerenderer that fades out quickly after each shot so you can know where it went. if you want to make weapons ineffective at long ranges, inaccuracy would probably be a more interesting approach.
Hi! I've worked with unity's wheel collider in the past, so I've learned a few things:
- Set the car's physics material to zero or very low friction. (make sure the friction combine is multiply and not minimum, because that doesn't work for some reason.)
- increase the side to side grip a little bit. The front tires are slipping when trying to turn at speed.
- reduce the turn strength when at high speeds. it's possible to manually accomplish on a controller, but not easily on a keyboard. turning the full amount at speed makes the tires slip and lose traction.