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bogusbishop

232
Posts
6
Topics
9
Following
A member registered May 23, 2017

Recent community posts

Since the mechanics are easy to get if you nicely ask an AI to do it (I just tested it for fun, got a javascript prototype in like 10 minutes). A dev would quickly realize that it is kind of borked though since it breaks when it fills the screen and you cannot really loose. 

Let me guess: This is mostly AI generated with the dev not bothering to test it much?

Nice game! A fully updated nest can not be destroyed...

I think my ship has become unsinkable by now, haha!

Another bug: With the "a destroyed 3 becomes a perl" perk, if a plated cargo with a 3 gets hit, it becomes a perl, greatly reducing the value of plated cargo. If a spiced 3-cargo gets destroyed, it does not become a perl though.

Looks like a bug: If someone who is efficient at fishing is 'interrupted' by picking up cargo, another cargo will appear a while after the first one.

One feature that I really miss is some kind of "Auto" button. It really gets tiresome later in the game if lots of dices are involved.

Sadly no screenshot but a strange bug: 

I had a math question which was like: reach 25 to get your cargo back. I made some addition as a first step like "2+3=" with the intention to get a 5. After selecting the "=", the right hand ship got a "6" dice which I found strange. I changed my calculation to calculate with this "6" but when I selected the 6-dice, it only entered as 5 in the equation...

If I remember correctly, it was an upcoming battle. I just got the figurehead before that.

The game soft-locked some 6 ships after finishing. The animation advances a bit when I hover the figures but it does not advance to the next battle.

Doesn't seem to work on Linux/Firefox/Wayland. Maybe this game has bugs?

Web version froze at a score of 263050 and 2883 kills. Did not seem to be much of a challenge to be honest.

kind of fun for a short while. Having to confirm each fish after scaling is super annoying though.

Nice game! Do the "defences" even do anything? It does not look so...

Can you please add keyboard controls for shoot/attack for us touchpad players?

There is a bug: I have 99 bronze coins. I then bought the bad at counting update but the bronze coins did not merge.

What do manual clicks do? The button reacts but I do not see anything otherwise...

This is on Linux/Firefox. Click to pick-up and release sounds like a good solution to me.

I tested it a bit more: It works when I "click-drag", ie. physically press the touchpad so that it clicks, then drag and press space. It does not work when I "tap-drag", that is, just tap the pad and drag. If I press space then, the card gets released. "Click-drag-space" is just such an awkward movement that it is not much fun to do.

Doesn't work with my trackpad, even with pressing space to rotate.

(1 edit)

I beat the game and cleared the board!

Factor7️⃣2️⃣

🌠1725🌠

🐲🐲🐲🐲

Grid completion: 100%

Grid: 15×11 - ⏱180sec

Seed: _72DOJOJu72_

antonmakesgames.itch.io/factor72

Nice!

Nice read, thanks for the writeup!

Yes that was the actual task and I guess it would have been Cyprus/Nicosia.

Nice concept and game! I would love if you can give up and it would solve the current tasks, since I can not find the solution for "contry/city": "RP/CN", for example.

Nice!

Yes! Finally made it to "no more moves" :D

Factor7️⃣2️⃣

⭐777⭐

Grid: 15×11 - ⏱180sec

 Seed: M72BUgOba72M

antonmakesgames.itch.io/factor72

Nice. I would like to have a real "undo" though since my fat fingers wrongly placed cards more than once and thus messed up. Also the cards could be "snappier", because often I need to drag them more than once to their position for the game to register it.

Nice! My best so far:

Factor7️⃣2️⃣

⭐589⭐

Grid: 15✖11 - ⏱180sec

 Seed: M72LAJolA72m

Bananas can fly through the gorillas...

Beautiful, calming and heartwarming. I love the sounds in this one. Truly awesome. Can't wait for the bells :)

Wait, no. It only loops if I keep pressing "space" instead of selecting a dice manually. Still a bug though

I am invincible! Unfortunately though, this also got stuck there.

I just barely avoided it but I wonder if this would be a deadlock:

If you have a swab that reduces the damage by 2, have the unlucky 13 so you can not shoot and the enemy has just one dice so they can never cause damage, I think it will loop forever.

Shouldn't placing any card next to the fool also give me points in this situation? Because it doesn't.

exactly!

Oh no! It got stuck in this screen. The animation continued but the next ship did not appear and it just looped there.

Finaly!

I just selected this "average numbers" card which is not placed on the board so I guess it was still my turn. But I could not place cards anymore, just select a bunch of them.

Nice and original, as usual! Just a counter of like how many ships you have progressed would be nice. Or some other kind of scoring.