I liked playing through this a lot! The game doesn't impose its own controls, so it's completely friendly to profilers, like JoyToKey, and the game is able to appear on Conflex Games.
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You don't need to "implement real controls". Profiler software (like JoyToKey and Antimicro) already does that. The only way to design a game that's "keyboard and mouse only" is to make the game require an entire keyboard, or to require the user to make extremely fast/precise mouse movements.
Your game does not require those. It uses a small number of controls. Therefore, it is already controller-compatible. The only problem is that the current version *forces* its own controls, which requires a trial-and-error struggle process to decipher. If the game didn't impose anything, it would be immediately friendly with JoyToKey.
Hi. I enjoyed playing this game. I'm pleased that you listed the keyboard defaults, right on this page, so that I didn't have to guess them. However, having the keyboard defaults is only half-useful, because the game imposes its own layout on controllers. Movement is automatically pinned to "any kind of left analog stick". Jump is pinned to Button 3, Stone is pinned to Button 4, and I'm not sure what the Exit key is.
Hey there. I appreciate the content of the game, and I like the fact that you took the time to list the keyboard defaults. However, the game also imposes its own layout as soon as a controller is plugged in. I'm okay with that, when it comes to official Xbox and PlayStation controllers, but I think to impose controls generically is going too far.
Hey there. I tested out the main menu, and there are two things bothering me. The game doesn't seem to save information about switching to fullscreen mode. The second issue is more serious - the game imposes its own controls, generically. I'm okay with Xbox and PlayStation-specific impositions, but by also including generic impositions, the game is fundamentally unfriendly to profiler programs, making it also unfriendly to hundreds of controllers.
I really enjoyed this. The upgrades made me laugh.
I'm pleased to be able to say that this game doesn't appear to impose its own controls, making it friendly with profilers (such as JoyToKey) and is therefore highly controller-flexible. It's even possible to imagine playing this in multiplayer form, in which one person does the hook steering, and another does the cutting.
Because of its controller flexibility, this game is eligible to appear on my new site, Conflex Games.
Hey there. I tested out Yamame Climb. I wanted to let you know that the game actually has more code than it needs, in order to be compatible with hundreds of controllers. That's because the game imposes movement on the D-pad, and probably also Button 3. If it didn't do that, it wouldn't interfere with profiles created in programs, such as JoyToKey. If you want to include official Xbox or PlayStation controller support, that would be something else altogether, but it still wouldn't be necessary for those to also work.
This game is already compatible with hundreds of controllers - it's just that you a have to run a profiler to make those work. Conflex Games is indeed okay with showcasing games that contain controller impositions, as long as they're specific to Nintendo, PlayStation, and Xbox controllers. Conflex doesn't showcase games that impose controls *generically*. The goal is to avoid games that will force controls on "any kind of D-pad" or "any kind of Button 5".
Hey there. I have a few thoughts on this.
- I enjoy the atmosphere, the music, and the gameplay, but it's very hard to understand the environment.
- I can't tell whether there is any incentive to let go of left click. If there isn't, it might as well be held down the entire time, and if that's the case, that's mostly uncomfortable.
- The game is already compatible with hundreds of controllers, because you can use profilers (like JoyToKey) and plug the keyboard/mouse defaults into them. If you do include formal controller support, I hope it's specific to Xbox or PlayStation controllers, rather than a generic imposition.
- The opening and title sequences are too long, and they make getting a "game over" too unpleasant.
Hey there. I'm starting a new site called Conflex Games that is specifically dedicated to PC games that work well with profiler programs, like JoyToKey.
This game doesn't force any controls on gamepads, so it meets the minimum criteria for appearing on the site. Would you be okay with me creating a link to this page?
Hey there. I've tested this game, and I've found that it works well with controller profiler programs (such as JoyToKey). I'm putting together a site (conflexgames.com) which will be dedicated to showcasing only profiler-friendly games. Would you be okay with me including a link to Sort The Court in this collection?
Hey there. I appreciate the fact that a lot of the keyboard and mouse defaults are listed, and that the game doesn't impose its own controls (as far as I can tell). However, the list of controls is not complete, because navigating the menus requires mouse movement, and there's also a screen where you need to type in a name.
I really love the content of this game, and I was happy to buy it.
In a way that's not unique to this game, the Unity Input system is a disaster. Words like "Horizontal" and "Vertical" appear in WAY too many places, so you can't get a bearing of where you should be placing analog stick and button commands. It would've been easier for the game to not have any built-in controller recognition code at all, and just leave that job to profilers, like JoyToKey.
Hi. Yes, you're correct that the snapshots appear generic, and don't look like they contain any copyrighted content, or content that is specific to a particular game franchise - that is exactly the goal. I can't provide a catalog of snapshots for every single PC game that has ever existed, but what I can provide are snapshots that are "close enough" to the games people download.
Hi. I'm developing a Windows game launcher called XANA House 1, which makes it easier to play PC games in a living room, and set up controllers. This launcher includes the ability to upload your own game snapshots, however, I also want to provide a gallery of generic snapshots. May I use images from this game in that snapshot gallery?
You can see the gallery as it currently stands, with this link :
Hi. I'm developing a Windows game launcher called XANA House 1, which makes it easier to play PC games in a living room, and set up controllers. This launcher includes the ability to upload your own game snapshots, however, I also want to provide a gallery of generic snapshots. May I use images from this game in that snapshot gallery?
You can see the gallery as it currently stands, with this link :
Hi. I'm developing a Windows game launcher called XANA House 1, which makes it easier to play PC games in a living room, and set up controllers. This launcher includes the ability to upload your own game snapshots, however, I also want to provide a gallery of generic snapshots. May I use images from this game in that snapshot gallery?
You can see the gallery as it currently stands, with this link :
Hey there. I really enjoy this version of Asteroids. It doesn't automatically maximize the screen, but I was able to get around that with a batch file. I don't know if there's a way to exit the game, other than using Alt+F4. The sound of the ship hitting up against a rock is interesting. The firing sound effects aren't very pleasant to listen to. I would pay for you to re-release a version with softer firing sounds.
Hey there - I really enjoyed trying out this space shooter - I even like the idea of financially supporting it. There doesn't seem to be a way to exit to the main menu, and it would nice if there were a few more levels, but still, this is one of the best space shooters on Itch that has a Windows version, and I would love to see more.
Would you like to acquire the rights to a cartoony space-themed game?
If you're a programmer and you're comfortable with taking tons of beautiful 2D PNG images and transforming them into a game, you may be able to get one!
The game is called I.Q. & Stretcher. It features two aliens who each have their own advantages, in a world being overrun with mysterious pipelines. Most of the 2D graphics are already made - the game simply needs an engine for the graphics to sit inside.
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Hey there!
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This year, we've produced incredible new versions of songs for one of my biggest projects. I'm not the only person Marc has worked for - he has also written for studios like Smiling Cat Entertainment, and that's why I'd like to recommend him to you. Marc is able to remake music, with a high degree of quality, in a short amount of time. His efficiency is remarkable. His prices are attractive. If you're interested in working with him, please let me know! Thank you!
Hi Gabriel. If you'd like a musician to help you out, I would strongly recommend Marc Andre Gegner at :
https://www.magnetizemusic.com/
I've been working with Marc for 10 years. He has produced excellent music and done an amazing job of even taking my music, and making higher-quality versions of it. He does it at pretty attractive prices, which you may also be able to negotiate with him.
Even if you hire him to write only a few songs, he would really appreciate that.