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Dante Scanline
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hi! playing on steam but couldn't figure out how to leave feedback.
the game softlocked for me on exiting the tutorial. i saw the message about waking from the meditation or whatver and it faded to black, but nothing ever happened. if i hit escape or tab i could pop into a menu / map and then come back to the exit ring again, but still not move or interact with the game at all.
heya, leaving some quick thoughts for the demo:
- I turned off the filter and put the render scale up. I'm also a fan of the pixelated filter look but this game is already crazy looking enough i'm not sure you need it, especially with the default dither
- I had trouble learning to move fast, im not much of a bunny hopper so i think this game might just be too much for me hahaha, but maybe a short part in the tutorial beginning explaining how to move around better? or move the base walk speed up a bit higher, 10 is very low if 30-40 in the air is "slow to medium" speed for this game. but again, maybe im not the target audience so ignore
- technical note that i had a lot of pauses when i'd hit or kill an enemy type for the first time, i assume its the classic loading sound / shader compilation problem that game engines have. it's not game breaking but maybe its worth some time to try and preload those somehow?
- style wise i love the level structure, it's fucked up and disorienting in a good way. even as many rooms are just a box with hallways and drop downs coming in, they felt different from each other and gave a good vibe
- i ran out of ammo pretty quick after that 'leap of faith' and spent a long time trying to find more ammo, maybe its just my dumb ass missing it or maybe its intentionally harder there, either way just something i noticed
cool! only some minutes into it. it's crashing on linux pretty randomly, but seems fine in browser. will just play it in browser since it's easier anyways :D
if you want here's the full log from launching the game until it crashed:
**************************************** YoYo Games Linux Runner V1.3 ****************************************
CommandLine: -game game.unxExeName= /tmp/.mount_Sylvie50Jvdp/usr/bin/sevenMemoryManager allocated: 46466INI DisplayName=Sylvie RPGSavePrePend /home/user/.config/seven//
GAMEPAD: Initialising Ubuntu supportAttempting to set gamepadcount to 32display=0x13a71f0Display Size(Pixels): 1536,864CreateDesktopWindow 49,49Win #1XF86VidModeExtension-Version 2.2Got Doublebuffered Visual!glX-Version 1.4Icon: w=64 h=64Creating window of width 49, height 49sw=1536 wh=864WindowCentre: 743,407Depth 24Congrats, you have Direct Rendering!sync = 0**** GLX Extensions ***GLX_ARB_context_flush_control GLX_ARB_create_context GLX_ARB_create_context_no_error GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_no_config_context GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_swap_method GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_video_sync
Checking for GLX_EXT_swap_controlVsync: GLX_EXTDOUBLE BUFFEREDOpenGL: version string 4.6 (Compatibility Profile) Mesa 23.2.1-1ubuntu3.1~22.04.2OpenGL: vendor string IntelOpenGL GLSL: version string 4.60OpenGL version - detected 4.6OpenGL: VBOs supportedOpenGL: Non-power-of-two textures supportedAnisotropic filtering supported, max aniso 16OpenGL: 1 and 2 channel integer surface formats supportedOpenGL: 4 channel half-float surface formats supportedOpenGL: 1 and 2 channel half-float surface formats supportedOpenGL: 4 channel float surface formats supportedOpenGL: 1 and 2 channel float surface formats supportedThis is where it would have set them fullscreen= 0, they are 49,49 displaywidth/h 1536,864Collision Event time(microsecs)=36Variable_Global_Init()PrepareGame()Audio_Init()Game_Prepare()Script_Prepare()
TimeLine_Prepare()
Object_Prepare()
Room_Prepare()
Finished PrepareGame()
Run_StartDone g_EffectsManager.Init()Done RenderStateManagerCreateColPairs took 0.000000s 8 usecs for 161 object types obj_col_numb=0 physobjcount=0 resizes 0 final size 0Done ObjectListsDone Extension_InitializeAbout to startroomWindowCentre: 743,407Total memory used = 50138272 (0x02fd0ca0) bytes 47.82MBFree memory = 7390048 (0x0070c360) bytes 7.05MBPeak memory used = 23593726 (0x016802fe) bytes 22.50MB**********************************.Entering main loop.**********************************.GraphicsResetM called with g_NewWindowWidth=686 g_NewWindowHeight=686 g_WindowWidth=49 g_WindowHeight=49 g_ClientWidth=49 g_ClientHeight=49This is where it would have set them fullscreen= 0, they are 686,686 displaywidth/h 1536,864Window Size w=686 h=686Assertion 't = find_next_time_event(m)' failed at ../src/pulse/mainloop.c:740, function calc_next_timeout(). Aborting.Aborted (core dumped)
*************************************** * YoYo Games Linux Runner V1.3 * ***************************************
CommandLine: -game game.unx ExeName= /tmp/.mount_Sylvie50Jvdp/usr/bin/seven MemoryManager allocated: 46466 INI DisplayName=Sylvie RPG SavePrePend /home/user/.config/seven//
GAMEPAD: Initialising Ubuntu support Attempting to set gamepadcount to 32 display=0x13a71f0 Display Size(Pixels): 1536,864 CreateDesktopWindow 49,49 Win #1 XF86VidModeExtension-Version 2.2 Got Doublebuffered Visual! glX-Version 1.4 Icon: w=64 h=64 Creating window of width 49, height 49 sw=1536 wh=864 WindowCentre: 743,407 Depth 24 Congrats, you have Direct Rendering! sync = 0 **** GLX Extensions *** GLX_ARB_context_flush_control GLX_ARB_create_context GLX_ARB_create_context_no_error GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_no_config_context GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_swap_method GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_video_sync
Checking for GLX_EXT_swap_control Vsync: GLX_EXT DOUBLE BUFFERED OpenGL: version string 4.6 (Compatibility Profile) Mesa 23.2.1-1ubuntu3.1~22.04.2 OpenGL: vendor string Intel OpenGL GLSL: version string 4.60 OpenGL version - detected 4.6 OpenGL: VBOs supported OpenGL: Non-power-of-two textures supported Anisotropic filtering supported, max aniso 16 OpenGL: 1 and 2 channel integer surface formats supported OpenGL: 4 channel half-float surface formats supported OpenGL: 1 and 2 channel half-float surface formats supported OpenGL: 4 channel float surface formats supported OpenGL: 1 and 2 channel float surface formats supported This is where it would have set them fullscreen= 0, they are 49,49 displaywidth/h 1536,864 Collision Event time(microsecs)=36 Variable_Global_Init() PrepareGame() Audio_Init() Game_Prepare() Script_Prepare()
TimeLine_Prepare()
Object_Prepare()
Room_Prepare()
Finished PrepareGame()
Run_Start Done g_EffectsManager.Init() Done RenderStateManager CreateColPairs took 0.000000s 8 usecs for 161 object types obj_col_numb=0 physobjcount=0 resizes 0 final size 0 Done ObjectLists Done Extension_Initialize About to startroom WindowCentre: 743,407 Total memory used = 50138272 (0x02fd0ca0) bytes 47.82MB Free memory = 7390048 (0x0070c360) bytes 7.05MB Peak memory used = 23593726 (0x016802fe) bytes 22.50MB **********************************. Entering main loop. **********************************. GraphicsResetM called with g_NewWindowWidth=686 g_NewWindowHeight=686 g_WindowWidth=49 g_WindowHeight=49 g_ClientWidth=49 g_ClientHeight=49 This is where it would have set them fullscreen= 0, they are 686,686 displaywidth/h 1536,864 Window Size w=686 h=686 Assertion 't = find_next_time_event(m)' failed at ../src/pulse/mainloop.c:740, function calc_next_timeout(). Aborting. Aborted (core dumped)