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Diguifi Studios
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(cover image: Daniel Tal, 2020)
Have you ever done this as a child?
The idea
You got old and didn’t even realise how much life got to you and placed you in a monotonous and repetitive routine. I’m no exception to this rule.
I have always been a very creative and happy child.
“I wanna be a mad scientist when I grow up”
that’s what I used to tell my grandma while playing in the backyard.
I also couldn’t decide if I liked more Tarzan or Dexter (from Dexter’s Laboratory), and its funny how this taste perfectly illustrates the type of kid I was: one that loved creating things and also climbing on trees and playing around.
Well I’m a 29 y/o adult now and well, life got me. But somehow I never lost that inner child, I just pretend I’m a responsible and serious man, when in reality, sometimes, I stop working and just look outside and pretend to see a tiny man jumping on top of the buildings.
The execution
Have you ever done this? I found out on social media that lots of people also imagined a tiny man doing parkour when they looked outside the car window and then it hit me: “there’s probably lots of people that feel exactly like I do about growing up.”
(sometimes) I create games after work and, sometimes, I like to hop out of the “arcade” mindset and just use “game making” as a a medium to express myself. Creating games with no crazy mechanics, no engaging gameplay, just expressing a feeling.
That’s how “We’re just old kids” was born. It’s a very short experience through the feelings I just described as an adult who never lost its inner kid, that crazy little dude who loved (and still loves) Tarzan and Dexter, who looked outside the car window to see a little man doing parkour, just like many of you did (and still do).
It would make me really happy if you played the game and shared you thoughts on it.
I really hope you like this little experience!
This has to be one the coolest most touching reviews I’ve ever got in my entire life.
I can’t thank you enough not only for playing the game but also for every word in this kind, heartfelt review of my short experience.
Makes me really happy to see that my main message has been successfully passed to you via this game-art, which I crafted with so much care and love, makes me truly feel like I accomplished my goal with it. Also, you take on “hope” really adds a side to it which even I hadn’t noticed and its so freaking true! Awesome how I learned something else from this feeling I’m having, thanks to your point of view on it.
Once again, thank you so much, for everything.
I have a Dell G15, with an RTX 3050, but for some reason I experienced out-of-this-world levels of lag. My guess is that maybe its an Edge problem (I do not use Chrome).
I looked for a Windows version (because usually runs smoother) but couldn’t find. So I played with around 5 fps cause this game made me curious and I realised the problem lies on the size of the map, because when I look towards the beach it runs much better, so perhaps its lack of optimization when rendering the visible and not visible world.
The game is pretty sweet, looks cool, and overall is one of the most creative entries of this jam, also touches on a sensitive topic which is pollution of seas, I really like the music too, this is a great game overall, congrats!
Ima big fan of plan sims, I insta clicked once I saw your thumbnail and was not displeased. The flying felt super smooth and realistic, I really like it! Unfortunately, I felt that the theme of the jam could be used a little better than just changing planes midflight, and the controls (C and Z specially) felt a little awkward. Still a great game nonetheless, congrats!!
I was so frustrated at first because I didn’t know I could click, and hold to place the object wherever I wanted so I was trying to go through levels with the random positioning the object has whenever you click on it xD thats because I read instructions at the game page, not by pressing “esc” on the game.
When I understood I could move objects by clicking and dragging, was smooth sailing. This game has some really precise jumps, but you’re in luck because I love precise platformers.
I like the “skip level” option, you mentioned it on my game’s page and its indeed a realle cool feature for these types of games, very handy.
Great game overal, it could definitely use some tutorial for the mechanics, but still great game!
Letting players skip levels is pretty genious, I recently reviewed a game in the jam where you kinda gathered “points” for each level and these “points” were considered to unlock other levels, the thing is, you could skip levels you didnt like if you gathered enough points on easier levels. Its genius really