Hello,
You can use my plugins on any project, commercial or not, as long as you credit me somewhere.
A copy of the full version of my TOS should be included in every zip of my different plugins if you want to take a look.
Drag & Plugin
Creator of
Recent community posts
Hello,
Yes, my TOS allow usage of my plugins in any project, including commercial projects, as long as you credit me somewhere. :)
A copy of my TOS are included in the zip archive of each of my plugins (unless I forgot to add them), if you want to take a look.
And if you release a game that use some of my plugins, please let me know, if you can. It's always a pleasure to see my plugins in action ! :)
Hello, unfortunatly, I never took the time to port it to MV, mainly because I personally don't really use MV much and because I think the different plugin commands would be too complicated and with too much arguments to write.
Tho, if you are comfortable with JS, you can try to make it work with MV yourself, it is definetely possible.
Hello :)
Unfortunatly, I stopped making RM plugins a couple years ago, so I probably won't update this plugin with new feature anytime soon. Sorry !
As for the pixel perfect question, the answer heavely depend on the plugin you are using and how they handle movements and collisions.
Thank you and stay safe !
Hello,
when build mode is activated, the code setup some listeners for key input and store them in an array, then clear them and empty the array when build mode is deactivated.
By checking if this array is empty or not, you can check if build mode is activated or not.
The script call to do so would be
Drag.SandboxMap?.listeners?.length > 0;
Hope that helps !
Hello, sorry the late answer, but I've been unable to reproduce this bug on my end despite several attempts.
Are you working on the last version of RMMZ ? Did you downloaded your RMMZ via legal means ? (pirated copies have been known to cause some weird issues with some plugins)
If yes, I'm not sure what is going on. If you could send me that fresh project where the issue is happening, on a google drive or something like that, I'll probably be able to figure out what is causing it
Hello !
You can configure the plugin to run a specific common event when player place a tile/set of tiles, which would make you able to make everything you want cost items/money.
However, if you are using the built-in window, it is not possible in the current version to display currency cost, only item cost.
I'll keep that in mind and probably add it in the next version.
Hello, I'm sorry for the delay, this took me much longer than I originally thought, but the face graphic bug should be now fixed and Galv's Message Busts plugin totally compatible.
Unfortunately, I couldn't recreate the victory message bug. Perharps you have another plugin that is slighty incompatible ?
Hello Makio !
Thanks a lot for your feeback, I'm really glad you and your friend played and enjoyed my game. :)
Yeah, it was already tough to do that in one month and sadly I couldn't expand as much as I wanted the building and exploration part and it lack a bit of content.
Thanks again and see you around in the future then, stay safe !
Hello Thund !
I'm really glad you played my game and enjoyed it.
These are 3 good suggestions. I was working on the demolition part but ran out of time :(.
The lag is actually caused by the differents shaders and masks used for the revealing effect and fog/water animation. Its a technology I'm still learning and I will definitely improve that part over time :).
Yes I figured for the game jam it wasn't necessary to be able to save, the game is short enough. I removed cause it was causing issue with some cloned events.
Thanks a lot for your suggestions, I'll play your entry later. See you around and stay safe !
Hey Bg !
Yeah, some PC will have a hard time running that game, it's because of the PIXI shaders and masks used to make the "revealing effect", as well as the water and fog effects. It's some code runned by GPU only, so some chipsets or old graphics cards will not be able to process that. It's something still very new to me and I will definetely try to optimize that in the future. :)
I'm really glad you managed to play it. Undo a building is a pretty good idea and I was actually trying to do it when I ran out of time, sadly. But anyway, I'm happy you played it and you enjoyed it, even tho you have hit some limitations of this game/prototype.
See you around and stay safe, Bg ! :D
Hello Terminus !
Thanks for playing my game and for your feedback !
Yes, you are right, this is an early prototype. It was already a challenge to do that in less than 1 month, especially during summer, period when I don't have a lot of time to spend in game dev'. But I'm really glad you played it and enjoyed it a bit !
See you around and stay safe, I'll take a look at your entry later ! :)
Hey Kemsy!
Good entry. I liked even tho I has some issues with it.
The animations are pretty good and I didn't expected to cut in half my enemies, particulary the humans one ! :D
Having the choice of being a good guy and its harder to progress and being a bad guy and get very good bonus to do so is really cool, I appreciated that.
Exploring the world was funny, but I feel it was kinda empty. Also, sometimes you can like run in circle for maybe 1min without encountering any fight. Kinda boring/annoying, especially when the game ask you to grind to be able to progress.
I feel there is a little balance issue too. Unless you wanted to make a Dark Soul kind of game ? If yes then good job, cause I died a lot of time. XD
Finally a trivial thing : why forcing the game in full screen ? :P
Overall I had fun, good job ! Stay safe !
Edit : I watched Drifty's stream of your game and he has such a different game path from mine. I didn't noticed the cave at the top of the montain on the north of the map, I feel dumb now.