Hello! Strange bug you have there, I'm using a PS4 DualShock too and it works fine. A friend of mine also tried with the PS5 DualSense (I don't have one sadly) and he said it worked fine too so I'll see what I can do but that's weird! Sorry this happened to you.
Drazglb.
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Hey there, thank you very much for your feedback and bug report!
There's a ton of things that need to be improved regarding the combat system, and I have to find ways to force the players to vary their strategies. I noticed what you mention too and actually, it kind of applies to every enemy who has more than one HP, so I'm currently trying to find some solutions. One could be, for example, to add way more HPs to the enemies so the attacks can have more important differences in term of power, making it so the jab only is dealing minimum damages and used for reacting quickly. Another solution is, as you said, creating a hitstun state for enemies when they get combo'd, and I'm thinking about enemies that need you to perform specific attacks in order to get hit.
Thank you very much again!
Hey, thank you for playing Decline's Drops! I'm so happy you enjoyed it.
I agree, there are not lots of enemies for now and the only one who has more than 1 HP is the chicken. This is something I'm working on and there will be lots of new and tougher enemies to fight in the final release, of course. For the next demo, you'll see more enemies too! Stay tuned =)
Hi, first of all thank you for your kind message and your very useful feedback!
I'll be honest, I never thought about that problem. While I do have many ideas for the bosses, I must admit the way you fight them is indeed similar to the ones you fight in the Super Smash Bros. series, or the Shovel Knight bosses, to give another example.
It's actually a very good advice, and while the first boss is already done for the next demo (and I currently don't have the time to remake it), I'll definitely consider the question as I now think of many new possibilities. A huge, huge thank you for that.
I sincerely hope you'll enjoy what's coming next!
Hi , thank you very much, I really appreciate it! I'll answer to both of your questions.
The game is planned to be released on the end of 2021, probably early 2022.
As for drawing tips... Well, to me there's only one rule: training. Train a lot, stay focused, and over everything have fun even if it's hard!
Thanks! Honestly I don't know... Backgrounds are inspired by some of my favorite painters, mainly Impressionists or post-impressionists such as Claude Monet, Pissarro, Degas, but also Erin Hanson or Claude Gellée (called le Lorrain).
As for the animations... Well, I'd say it's quite Kirby-ish? I think it kind of looks like Hollow Knight in some way...
Hey, thank you very much! I'm very happy you enjoyed playing Decline's Drops. As for the tutorial, for now you just have to restart the game, as there are no real saving system yet.
As for the "super punch", it's badly explained, and I apologize for this. You have to run for a certain amount of time. You'll hear a specific sound and the character will start to flicker. All you have to do is now pressing the attack button!