This was really fun! Congrats on the win, you deserved it!
drhayes
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I mean, it kinda had stopped for a while – I wasn’t able to devote a lot of time to it. But I’ve been trying to change that over the last couple of months.
The version you might’ve played is written in LÖVE. It’s an open source framework built on top of a bunch of open source libraries. You write code in lua. LÖVE doesn’t have anything built in, you sort of have to find libraries that do what you want or write them yourself.
I have links to (nearly) all the libraries I used here: https://drhayes.io/games/gemini-rising/technology
I’m very strongly considering switching to Godot because v4 is pretty awesome. I’ve already transferred all the art assets and a lot of the sprites, just making sure I actually know what I’m doing in it first.
Haha, holy crap! Hello there friend. Sorry it took me a while to get back to you, I had absolutely no idea you’d posted this. Whoopsie.
Here’s an in-progress image from the game:
I’m still working on it, just moving very, very slowly. Thanks for the petition!
I hand-drew the GEMINI
in the title in aseprite and stuck a gradient on it, no predefined font there. It’s meant to look like this ancient font I used to use on Impulse Tracker called “kana”, I think.
Check out this person’s fonts, they’re similar to the vibe: https://electrickeet.com/fonts/
That was awesome! I totally overused fireball, wall, and the agility buff. Darn those red wizards. Was there an AoE effect in there that I’m missing? I might need to play again. Keeping those spells on screen somewhere would be neato for people like me who can’t remember anything.
This would totally benefit from some terrain. I liked the spell casting system a lot!
Very, very nice. I’m addicted to platformers so this was right up my alley. Glad you got your fixed version out!
The controls felt a little fiddly, but that might’ve been me on a keyboard. Gamepad support would be very welcome on this.
I half expected there to be a stamina bar on climbing. :)
I liked everything about the graphics, how her hair blows around? Neat. Should there be double-jump?
Wow, I’m really bad at your game. :D
It took me a while to figure out that this was a rhythm game and not just me smashing buildings. I really like the monster graphics, but maybe more rooftop contrast?
When I was able to hit things on beat (heh) it made a nice counterpoint to the song. I dug it. Nice play on the theme, too.
I’m a Dig Dug fan and this felt like it was Minecraft in 2d, which is a neat idea. I think it’s the ground I’m supposed to be fighting against when those darn quakes destroy my homes.
Instructions would be good! I didn’t know what I was doing. Hitting Z digs, but also puts blocks back sometimes? And if there’s not enough room around me if I pick up a chest I can’t place it back? And sometimes I disappear? I was a little confused.
I thought the worm was an enemy but I think it gave me food. I put the food in my house. Then a quake destroyed everything. Stupid quakes.
What a neat idea! I definitely made a little too much constructive interference more than once and blew up my city. Whoops.
A beginner mode might make sense to ease people (like me) in who don’t know what they’re doing.
I don’t know if it was a rhythm game or not (BPM?) but I was just trying to line up my waves with the other waves. Some animation around the output might’ve been neat, literally seeing the waves added together or something?
Some of those curves were flat out impossible to get, like four kicks happening simultaneously on both sides – my animation didn’t straighten out fast enough for me to get both and I think I ended up making things worse. Maybe powerups to fix the city or something?
The sound effects were hilarious! I really dug the little emoji on the people, too.
It was really hard to reach everyone. The instructions were kinda hard to read, maybe dimming the background a bit would make that easier.
By the end I was running around slamming my spacebar like a maniac and I think I woke up my wife. Anytime I forget what I’m doing and get sucked in is a good game. Good job!
Yeah, here I was just greeting fish (shout out to Betsy, hey gurl) and then…!
I dug the visuals, and the music sounds procedurally generated which is cool?! I wasn’t clear on how I charged my arc cannon; it’s moving around, right? I wished I could choose when to fire it – sometimes it seemed like it should’ve fired but it didn’t.
Yeah. That’s probably why I lost. Not cuz I was overwhelemed with missiles from evil missile shooters and couldn’t handle my sub.