Fun story. Kind of a bottle episode.
dzambhala
Recent community posts
when you place fireplace at most right and click on upgrade the grass field will also be selected.
it would be good to see how many units are going to be produced and how many resources are going to be consumed. like in a saw mill or mine.
Give option to upgrade Field to Mill instead of having to delete old building. Ideally keep old production cycle when upgrading.
Make pausing a unit not stop right away during production as this doesn't really make any sense but have production stop after the current cycle instead.
Resource usage of the mine appears to be broken. It consumes way too much wood. I tested it and it took 50+ wood in one go.
With upgrades show which resources are still missing and which are already available.
show info of unit health otherwise it is wild guessing if the unit will survive another attack. give info as to range of unit.
nope. i wouldn't have mentioned an open warning. the error says the package is damaged. i have even tried to run the Visionaire Player from inside the App-Package. Then the error says that the Visionaire Player is damaged.
I have also tried to download Visionaire Studio and use the Player and dynamic libs from there (which is from April 2024). Same thing happens.
I then tried to start an old Visionaire game. ZakMcCracken. With some tweaking I got this to run. There I could access the menu but when in the game itself the mouse cursor would not show up and the console would come up with a repeating error.
I have even tried to disable gatekeeper altogether. It doesn't look that it has to do with gatekeeper.
was fun until it crashed
Unhandled Exception - uncaught exception: { message : "trying to index variable which is not an array", longMessage : "trying to index variable which is not an array", stacktrace : [ "function _25("trying to index variable which is not an array") ","function __yy_gml_array_check_index(17, [undefined]) ","function gml_Script_scrHideCard([instance], [instance], [undefined]) ","function gml_Script_scrAddCardToHand([instance], [instance], [undefined]) ","function gml_Script_scrDeath_Sum_ClockworkGolem([instance], [instance], [unknown]) ","function script_execute([instance], [instance], 100577, [unknown]) ","function gml_Script_scrKillSummonedCard([instance], [instance], [unknown]) ","function gml_Script_scrDamageSummonCard([instance], [instance], [unknown], 3, [unknown], [unknown], [unknown]) ","function gml_Script_scrCA_AttackCard([instance], [instance], [unknown], [unknown], [unknown]) ","function script_execute([instance], [instance], 100577, [unknown])