I think that ad was for the two expansions: The VERDANT and PESTILENCE editions! You can find them on my page! Let me know if that’s not it, though; it’s been a while lol.
EfanGamez
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Fantastic question! So “to hit” uses ACC (accuracy). That just means a bonus “to hit” or to do an attack against an enemy. Something I didn’t learn until later on was consistent language was key. Basically, think any ACC increased is an increased chance to successfully attack your target.
I hope that clarified it! If you have any other questions, please let me know! Have a wonderful day!
Heyo!! One day I’ll do this, so thank you for bringing this to my attention! I’m a one person team so stuff like this takes time, but I’ll gladly have it done in the next few months of everything is good!
Also, if you like Neon Nights, follow me on BlueSky and Tumblr @efangamez…. There might be something pretty dope coming next year 💛
Much love to you, and Happy Holidays!
Heyo! So there’s no supplements, BUT my other game, GRIM, would scratch that itch for you! Here’s a link: https://efangamez.itch.io/grim-retro-fps-ttrpg
It’s inspired by Quake where this one was inspired by DOOM. Thanks so much for the support!!! <3
Heyo! Thanks for the question! Gonna note this too.
Basically think of it as a d6 roll of advantage or disadvantage. If you have advantage, flip again, and if you get a single success you succeed. Disadvantage is the opposite way, and reduces your advantage by 1 per stage of disadvantage.
Say I do +3 advantage with my weapon, but because of something, I also have 1 disadvantage. That reduces to 2 advantage, meaning I flip two coins, and if any of them are heads, I succeed.
On the flip side (lol), if I have 0 advantage on a weapon, but now have 1 disadvantage, I flip 2 coins, and if any of them are failures, I do not succeed.
I need to go back and explain this because I can easily see how this can be confusing without a proper explanation. Thank you for your patience! <3
Heyo!! I’m gonna say probably not for this game jam. I do think starting a zine jam would be a lot of fun!
Nevertheless, please feel free to tag me in your release so I can give it a read! I am a writer too so getting into zines is up my alley :0
Don’t let this stop you though! Let that creativity shine! I believe in you!
Sending you love and courage! 💛🏳️⚧️
Fantastic question! I think I inserted that exact implementation of the weapon switching in the recent patch, but I think it got left out. Yes, requiring a shot fired from a weapon swap is the preferred way of play, but as you said, please feel free to mod the game any way you see fit. You can even release unofficial content for the game if you’d like with proper credit and even sell it! Again, thanks SO much for these comments, and I’ll implement them in the Battlemaps update coming next month!