Because my code is held up by duct tape and prayers. I promised myself to get back to fixing this oversight, but the right time just never appeared.
FeatureKreep
Creator of
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Thanks for the feedback, all very helpful! There was actually a mechanic for saving the characters when they die (you could do so by defeating the specific enemy that canonically killed them before it happened), but that required more brain juice than I had available :D My code is already spaghetti-like, held together only by spit and a prayer.
The revenue bar is there to put some pressure on you, but I didn't want to penalize the player too hard because not everybody is great at puzzle games (even if I think the puzzles here are pretty simple).
Well, that's my official legend, anyway. The truth is, I ran out of time and didn't implement a game over :D
I agree, Dye Hard is the best of the bunch. I actually considered removing the other games at some point but I spent too much time on them, so decided to keep them. (Plus that would ruin the entire bootleg vibe.)
Once the jam ends, I will certainly update the Bootleg Collection. I had several stages planned for Temple Mayhem and GTA + I need to fix the bugs.
Thanks for playing!