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A member registered Oct 01, 2017 · View creator page →

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Loved the mechanics and how they were explained to the player in an easy way to follow, the weird robot monster looked awesome, and the atmosphere was great!

Really solid take on a horror resource management style. The environment is creepy, the mechanics take a moment to figure out but play into each other well, and it can get pretty hectic. Great demo.

 

Good atmosphere, but the scares were a bit lacking and I'd suggest snapping the camera up at the final scare so you don't get a view of killer crotch like I did.

Finding that key was brutal, but I'm glad I managed to to get into the basement and  complete the game. Pretty good work at the design and mechanics, and an interesting backstory. My  only real complaint is that the game is super dark and a bit of warning of the pixelated nudity would have been nice.

Love a game that doesn't take itself too seriously, but still packs a few fun jumpscares along the way. Nice work!

It's short, but definitely replayable to get the various endings and see how the story plays out. Really took me by surprise.

A pretty simple Granny-like game, but the perk mechanics really helps fuel that dopamine hit that made me want to keep going until I got at least one of the endings. Daisy is really creepy, and aside from getting myself lost into a dead end I never felt like it was unfair. Great work!

A simple game, but gets pretty tense, it's fun, and I learned something. 

Fun short little game that got a few scares in while having a pretty creepy atmosphere. Great work.

I absolutely adored the nightmare like vibe of this game, but it felt like the options either didn't work correctly, or I was just impatient and was able to choose multiples. That and New Level didn't seem to work.

A pretty decent demo showcasing our husband eating lasagna at 3am, and the backstory, but I would have loved to see the puzzles that the full game would have, and I ran into what I think was a glitch at the final scare.

I must have played pre-fix, because I was losing my mind trying to fix the tractor, but I'm glad I was able to get an ending at least.

Great demo to show off the premise and gameplay. Very SAW meets Hangman and the puppet is pretty creepy cute. Only thing I was wishing for was a more visceral saw death.

  

Fantastic work, nailing both the cutesy design of the mid 00s and the absolutely unsettling horror. Subversive horror at it's finest.

Simple, but extremely effective at making me question whats behind every corner. Great work!

Love the game within a game style, and the way the dog interacts with the subgame was fun and pretty creepy. Great demo, giving the player a taste of the story and how the game plays out, and I'm looking forward to the full game.

Fantastic demo, sets the mood and the plotline of the story, and that monster is fantastic!

It's a bit bland in terms of a demo but great at showcasing the monster, and I managed to sequence break an 8 minute demo so I can feel accomplished about that.

Fun little Granny like game, where the objects are a bit weird but it kinda works together, and it did scare me a few times.

I really liked the mechanics, the monsters, and the overall pacing. I just wished it narrowed down the plot and setting more, like why a production company has a prison and morgue.

Awesome mixture of Inscryption, Amanda the Adventurer, and old school platformers. Best of luck with the full game's release, I know I'm excited to play it.

Looking past my dislike of mazes, this was really cool and I loved the glowstick mechanic. The chases were fun, and once I realized that the soft lullaby I was hearing was actually my son's toy triggered by my dog, it felt extra clastrophobic.

The guest is absolutely creepy, I loved the pacing and overall awkwardness of the encounter, and that ending hit pretty hard. Great work!

Really awesome atmosphere, overall weirdness, and  the monster is freaking terrifying. Just wish the mechanics were cleared up a bit, but after a few tries and fumbling I managed. Looking forward to future development on it!

The monster is really fast, and the camera hook becomes a detriment during the sequence. For a demo though it shows enough story to draw the player in and it's got some pretty good atmosphere.

It's simple and predictable, but the actual dread I felt in those caves was great.

Short, but that payoff and reveal was fantastic. Great job for 3 days of development, looking forward to the post jam release.

Amazing work at building up dread from the atmosphere and pacing. The scares are solid, if not a bit cheap, and that true ending got me good.

The entire experience felt like a weird dream, and that made the bad ending that much more impactful. Great work!

Great scares, some solid tension and creepiness, I just wish it was longer and we got a better look.

The design of everything was amazing. Seriously fantastic artwork, and has a great setup for a full length game.

Honestly not exactly what I expected, but it was an absurd and fun little game with just enough scares.

The creepiness was great, and the payoff to opening the door was worth it. Fantastic tension throughout the game.

Amazing work for someone your age, the scares and tension were great and while I was a bit confused Santa came a day early it was a lot of fun.

It had some good scares, really serene music that the jumpscares were super effective.

If the jumpscare is a recorded video, you could play that in a widget that you add to the player's viewport, or if it's actually in game have a small area away from the play area with a camera, then switch camera, play the animation, then show the game over screen.

I loved the snowman model, and the game looks great, but the flashlight doesn't have any indicator on the battery dying, having to replay the intro on dying is a annoyance, and I feel like some very faint indicator of the present locations would be a huge help especially if the player is stuck in darkness. Looking forward to seeing how the development continues though!

It's pretty funny, but brutal at how slow you move and not having any checkpoints, especially at the parkour part.

Also, student loans are looking pretty good.

The sound design is top notch, and I was surprised at how scary an oversized ET can actually get when just inches behind you.

Loved the cell shading effect, and while the scares were pretty telegraphed the final payoff was worth it.