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floppystack

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A member registered Jul 12, 2024 · View creator page →

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Press z to enter cursor mode. Move the cursor over the mirror and then press z again.

Vulkan is the default but they're essentially the same build, only difference is one defaults to dx12 without having to start the game through the command line.

The patreon build has a few extra debug features to make it easier to experience the new content, but nothing like a god mode.

Hi, the player character can already go naked, change hairstyles and remove shoes. Or did you mean something else?

You might need to install 7zip to extract the files.

Android version would be cool, but I'm using the .net branch of Godot which doesn't support exporting to android yet.

Sometime this summer.

Thank you, and sorry for the late reply.
Yes, there will be more recruitable characters.
And also something along the lines of respawning monsters.

On my end the game sometimes freezes when changing AA or scaling mode, then returns to normal after 10-15 seconds. Does it just stay frozen for you?

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You could try to delete the entire %appdata%/Godot folder, again just make sure you make a copy of the folder just in case.
There might also be a shader cache in the nvidia/amd control panels that can be cleared.

Yes, eventually.

There might be an issue with the shader cache, try deleting the "shader_cache" folder in:
%appdata%\Godot\app_userdata\HardStuck.

You can also try moving the "Saves" folder to somewhere else to test if there is something wrong with the save files.

The plan is for v0.4 to release sometime this summer.
Threesome scenes are easier to unlock if you have a summoning tome or better yet, a blessed summoning tome. Progress saves from v0.3 should be compatible with v0.4.

Left mouse button is the interact button by default. While the right button is move/attack. They can be swapped in the settings menu.

Thanks for the feedback.

Hardcore mode is the intended mode for the game. And will probably be the only option in the final version. The current save and load features are mostly there to prevent the game from autosaving after a game breaking bug and bricking a run.

I'm not a fan of the classic hunger mechanic either. I added it to prevent the player from regenerating their health by waiting after every fight. I will be replacing it at some point as well as the health regeneration.

I think it's more fun to use sex as a game mechanic. And then if the player benefits from it there should also be a consequence.

I don't have any plans for a discord. But I do read all the comments on itch, twitter, bluesky and patreon and I try to reply to as many as I can.

I'm sorry but I don't understand your question.

If by rougher you mean non consentual animations, then no there are no plans for that.

Not at the moment. Maybe in a future build.

The cum shader is pretty demanding. I'm working on some performance improvements for it. Running the game at a lower resolution helps.

Animations are capped at 16 fps but the game window should run at normal framerates.

Its the haunted book that pops out from bookcases.

The blacksmith is missing after taking a bath. If you wait around by his anvil he will reveal the secret on his way back.

Copy and paste the correct path for your operating system into the file browser.

The folder should contain two save files, one called hardstuck.sav and one called hardstuck_metaprogress.sav.

Hey.

I don't think Godot or Unity has any built in tools for fur. I believe most people just create hair cards in Blender or Maya and export them to the game engine. Or use some shell based fur shader.

Yes, the plan is for more playable characters. But my main priority right now is to get the base game to a more or less finished state.

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On windows you can find the save files in:
%appdata%\Godot\app_userdata\HardStuck\Saves

And on linux:
~/.local/share/godot/app_userdata/HardStuck/Saves

To start a threesome you need two of said monster nearby when choosing the fuck option. Then you simply select the threesome from the list that pops up.
Frank doesn't have any cinematics with other monsters in v0.3.

The game uses the .net branch of godot which is a bit limited at the moment in regards to export options. I believe it will be possible to export for web soonish though, which should let people play the game on just about anything with a browser.

In blender I have a skeleton rig that manipulates a metaball object so I can see what I'm animating. I then export the rig and animations to godot where I sample the bone positions with a script and pass them to a raymarching shader.

Characters are sculpted in zbrush, then moved to blender for retopology, texturing, rigging and animation. It could all be done in blender, but I prefer zbrush for sculpting and I have one of the old perpetual licenses. I'm not sure if I would recommend it nowadays with the new pricing scheme though.

If you're just starting out with game development I would say start small, finish your projects and focus on learning.

At some point yes.

The newest update has some changes to how the game handles multiple input sources. Hopefully that fixed the stuck button situation.

I'd like to add some costumes with cloth physics at some point. Skirts and tabards and such.

There are no plans at the moment for pregnancy as a game mechanic, but perhaps it could be added to some special run ending cinematics in the future.

Sorry, but the belly glitches out hard at larger values so probably not.

A few seconds ago :)

The game uses the .net branch of Godot 4 which doesn't support exporting to android and browser yet. But when they add it, sure.

The game uses the .net branch of Godot 4 which doesn't support exporting to android and browser yet. But when they add it, sure.

In 0.2 it's a manual thing. Select the player character to strip either top or bottom. In 0.3 it's replaced by a new clothing customization system.

Hopefully by the end of february.