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floppystack
Creator of
Recent community posts
Thanks for the feedback.
Hardcore mode is the intended mode for the game. And will probably be the only option in the final version. The current save and load features are mostly there to prevent the game from autosaving after a game breaking bug and bricking a run.
I'm not a fan of the classic hunger mechanic either. I added it to prevent the player from regenerating their health by waiting after every fight. I will be replacing it at some point as well as the health regeneration.
I think it's more fun to use sex as a game mechanic. And then if the player benefits from it there should also be a consequence.
I don't have any plans for a discord. But I do read all the comments on itch, twitter, bluesky and patreon and I try to reply to as many as I can.
Characters are sculpted in zbrush, then moved to blender for retopology, texturing, rigging and animation. It could all be done in blender, but I prefer zbrush for sculpting and I have one of the old perpetual licenses. I'm not sure if I would recommend it nowadays with the new pricing scheme though.
If you're just starting out with game development I would say start small, finish your projects and focus on learning.