super nice! : )
Olaf Nowacki
Creator of
Recent community posts
0.16.1.3 also crashes upon start – is 0.15.2 still available as download?
Process: PixelOver [28082]
Path: /Volumes/VOLUME/*/PixelOver.app/Contents/MacOS/PixelOver
Identifier: com.deakcor.pixelover
Version: 0.16.1.3 (0.16.1.3)
Code Type: X86-64 (Translated)
Parent Process: ??? [1]
Responsible: PixelOver [28082]
User ID: 502
Date/Time: 2025-01-25 10:27:54.683 +0100
OS Version: macOS 11.7.10 (20G1427)
Report Version: 12
Anonymous UUID: 89126FAC-A924-8693-5E63-DB033EBC05FC
Sleep/Wake UUID: 71E3C581-D2D9-460E-989E-FEAB080D3B1E
Time Awake Since Boot: 220000 seconds
Time Since Wake: 2200 seconds
System Integrity Protection: enabled
Notes: Translocated Process
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x0000000004256000
Exception Note: EXC_CORPSE_NOTIFY
Termination Signal: Segmentation fault: 11
Termination Reason: Namespace SIGNAL, Code 0xb
Terminating Process: exc handler [28082]
Prinzipiell wohl schon. Aber "0.3 alpha" klingt nicht nach einer endgültigen Version und man kann die Sachen hier auch auf restricted stellen, damit sie nicht für jedermann sichtbar sind.
Könnte mir auch gut vorstellen, dass es Sinn macht, beim IFGP eine Kategorie für bereits veröffentlichte Arbeiten einrichten (ich bin aber nicht der Ausrichter).
Das sieht sehr gut aus! Wäre schön, wenn Du das beim IF Grand Prix für's kommende Jahr einreichen würdest, aber dafür dürfte es vorher nicht veröffentlicht werden...
Lustige Idee, schön umgesetzt!
Vielleicht hast du ja Lust was für den Interaktive Fiction Grand Prix zu machen?
Well, you did something very special with the parser! When I started playing it, I thought, "He didn't really build a chess set in Inform, did he?".
I wouldn't even know where to start to develop something like that. Especially not two weeks before the deadline.
I think you're right about the blindness. But I'm afraid that's always the case when you're more familiar with something. You lose the beginner's view.
At the same time, it's very hard to make something that works for beginners and advanced people alike. Even better if you already have ideas for it! You've already laid the foundation anyway. I am sure that many more great puzzles can be built with it.
The game and the story is as sweet as the cake that is in it! :D
(You could say I'm biased, having just had a daughter myself).
I especially like the symbiosis of childlike spirit and adult implementation. Both are really very good. As an adult, it's probably almost impossible to convey this carefree lightness in a story....
I only have one question: Why are the rooms connected in diagonals?
Chapeau bas aux chefs !
Since I only know a little bit of chess from my youth, the puzzles were soon too hard for me.
However, I think that chess with its different pieces is the prototype of a simulation game. The fact that in FDE you slip into the role of a piece and immerse yourself in a world of chess rules is just great! I would love to see a sequel with even more story and easier puzzles!