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GameDev_byHobby

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A member registered Jan 13, 2017 · View creator page →

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Gracias!

Este tiene que ser mi favorito! Las transiciones, el arte, la historia, las mecánicas, todo está pulido y no hay nada fuera de lugar. Si tuviera que recomendar algo, sería alguna indicación de que falló la investigación al final, o al menos que el jugador pueda intentar resolver y tenga indicación de que no fue correcto. Definitivamente no me esperaba el final jaja, pero pude utilizar todas las pistas para ubicar a todos en su lugar sin problemas. Buen trabajo!

El diseño de menús ya me gusta mucho y el resto del juego sigue al mismo nivel! Muy bien logrado! Un uso muy creativo de los modelos, el mundo me gustó bastante. Aprecio la capacidad de no perder automáticamente al caer, sino también añadir secciones para volver a intentarlo, como la escalera del principio. En general una entrada más que sólida

Muy buena entrada a la Jam! Como han dicho otras personas, alguna forma de adelantar la intro, sería genial. También parece que se puede interactuar con los objetos mientras avanza el dialogo, así que recomendaría pausar el resto del juego mientras haces el dialogo, o deshabilitarlo de alguna manera. Las mecánicas muy bien pensadas!

Reminds me of the grass cutting minigames in Bully. Cool game! The controls are very different as you don't move the mouse as much in games. A fitting mechanic for the theme

Aquí es donde trabajar en equipo muestra sus beneficios. Muy buen juego! No estaba preparado para la cantidad de diferentes acciones, perspectivas, incluso un Frogger y el mini-juego para la creación de espadas. Muy bien logrado, les felicito!

Very solid platformer! It's a bit hard to deal with the repelling from the hits, but it's definitely not unfair in terms of playability. It's on the player when they fail. Good mix of platforming 'puzzles' with the movement mechanics. Good entry!

Gracias por probarlo!

Esa es la idea! Gracias por jugar

Thank you!

El gato tostada, si! Era la prioridad #1. Teníamos una animación especial, pero se me olvidó de habilitarla, así que tiene el mismo movimiento que la chancla, pero cumple el mismo propósito

Muchas gracias por probar nuestro juego! Es verdad que no he implementado un límite para los movimientos, más que necesitas estar en el suelo para saltar y tienes que esperar 1 segundo para volver a rodar (dash). Es algo que me gustaría refinar teniendo más tiempo, en conjunto con la gravedad. Aplico una gravedad horizontal, para simular que el jugador siempre vuelve a una posición 'cero' al correr.


Mi compañera va a estar muy a gusto con todos los cumplidos a su arte, y muchas gracias por el comentario del paralaje! Me he cuestionado si realmente era necesario, pero hace un mundo de diferencia en presentación y percepción al jugar.


Saludos!

Thank you for playing! Didn't know about that bug. Initially I'm checking to be on the ground to be able to jump. Maybe something about the combo breaks that. Although, the borders that keep you from falling are infinite, so you should be able to come back to the right position after some time, if you don't die first. I should address that

Muchas gracias! Está basado en los juegos de esquivar obstáculos cuando te quedas sin internet. Al final el personaje ha salido más grande en diseño que como lo había planteado en el prototipo, así que tienes que imaginar un circulo a sus pies, y tratar de que no solape con los obstáculos. Al usar los movimientos de rodado, también ganas unos segundos de invencibilidad, y los obstáculos que toques quedarán destruidos. Notarás que la barra en la parte superior también se llena, en esos casos. Cuantos más obstáculos destruyas, más difícil se hará el juego. Al final no he podido terminar de pulir estos detalles, pero agradezco que le hayas dado una oportunidad!

Thank you very much! We run out of time and couldn't finish it all, but we're taking the next month to polish it up and update it so it has music, sounds, better transitions, and a few fixes in animations

Thank you!

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Hey, thanks for playing! I haven't come across the platforms not moving bug. It's important to note that you control when the lava starts moving to a certain degree. For most levels, you need to react fast and catch the platform because I find that the first cycle is the best to complete the level. As time goes on, platforms may desync and cause problems. I will agree with you on some bugs like disappearing doors, because you lose for something you can't control. I didn't intend for it to become a rage platformer, but it does work like one I guess. But this can also be mitigated with the purchase of items at the game over screen. I think it's something easily overlooked, but it does give you a level of damage control. You can retry the level, choose to start from another level you already played and also slow down the speed of the level. It's definitely a proof of concept / prototype at best, and while it would have been easier to make it smaller, the ideas I had for the themes kind of forced me into this scope. I will go back to it in the future and fix as many of these issues as possible. Thank you for your feedback!

Very out of the ordinary game! Great job

I had some trouble at first, but could sort it out with practice. I liked it! Good job

Glad you enjoyed! You can make some choices, but generally don't die and keep passing levels. The shop items have tooltips, I feel like no many people understand them

It's always cool when you have to do more than just push a button. Well done!

Cool enemies! Not the ones you see every day. Gameplay is also cool. GJ!

Really liked this one. Well done!

Great job! A very polished and well made game!

Yeah, the 3D levels were one of many features I wanted to add and didn't have much time to perfect it. It's the single most noticeable issue and I'll definitely come back to it in case I give the project a second look. Thank you!

Thank you! It was a first on many things for me. Glad you enjoyed!

Hey, thank you for playing! You can toggle on fullscreen from the settings menu but you can't go back once you're in-game so I don't recommend it lol. Also, the player has a different velocity going up than down. I hoped for it to feel better, and it certainly does, but I don't know if it was as intended. You can play the Alpha_1 executable to see how it was by default. I added a few assists for jumping like coyote timer and jump buffering, as well.

I'm leaning towards making the camera just follow the player if they're too far and clamp it at the minimum value that keeps chasing you if you're too close, so that you're always on view, but are thrown off if you mess up badly still. Thank you for playing!

Glad you enjoyed, and thanks for playing!!

I have to say that I love the mechanic and the UI. But it seems that the chopping mechanic stops working in the second level. I see that you put a huge amount of effort and it shows. Hope you keep developing this one! Maybe add a popup to explain the effects, because at first you don't recall even after seeing the "how to play" page. (maybe it was the timeline or something but I got a bit confused to begin with. Trying at random does work to get your bearings though)

Yep, it has to be improved, but the spirit is there. Glad you enjoyed!

Very cool concept and aesthetic!

I like the spells and the ambient you created. Very good one!

Very cool concept! a very literal interpretation but it was well executed. I enjoyed the popping sounds, very satisfying as well!

Glad you enjoyed! I definitely will keep improving my 3D skills. I've worked a lot with 2D but not so much otherwise. Thank you!

have a very loud keyboard, and this didn't help! Very cool game, I enjoyed the chase. I tried something like t, but it's better in yours I'd say

This was like a beautiful short story, very simple and short, but also very cool and fun. Great game!

Very cool Overcooked-like game! I definitely felt the anxiety running high, as always. Great job! Btw, I'm shocked to see 52 ratings, you did very well

Yep, pretty much. I raise you lighting issues as well. Defiinitely something I'll have to improve upon in the future. Thank you for playing!

Very cool puzzle mechanic! Kind of exploring, kind of investigating. I really enjoyed it, congrats!