Hey, it's free for the next few days.
Griffon Rex
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But, since the characters know that the house must play to 17 or higher it affects their choices, which in turn affects your strategy. What you're asking is similar to saying that players should be able to stop the flop at one card, it's a suggestion that might feel good, but has an affect on the psychology of the game, which would ruin it.
A lot of what characters will or won't hit on is not only based on the cards they draw, but also the flop. In fact, you can better play against them by tricking them into standing when they're below 17 and you have a decent flop. Some characters will also stand or hit if the flop is high compared to their hand.
The rules for the dealer aren't there for the players psychological benefit, though that is a great side-benefit, it's vital to good Blackjack strategy. If you're unhappy that you have to keep drawing cards, you should focus more on your manipulation strategy. If the flop is high, you should manipulate the gamblers into busting, since they'll lose as well.
Some of the review comments are further down, so I'll write this here for anyone newly coming here to check out the game:
Don't purchase this game, just wait until the final release. The current game is VERY alpha. There's also a lack of information on how some mechanics work, and for a roguelike it gets boring after about 5 runs.
Really wish this game was getting more updates.
It's great, but really needs just a little bit more polish to be astounding. At the higher levels of difficulty especially, there isn't much in the way of strategy, so much as just hoping you get lucky.
There are also certain builds and combinations that are outright broken, from both the player and enemy's perspective.