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Haiya.ink

296
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2
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7
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8
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A member registered 64 days ago · View creator page →

Creator of

Recent community posts

thank you for playing! glad you enjoyed it! :D

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Simple yet fun game! I really like the visual! :D
I really like the cookie crumbs mechanic! it helps a lot on tracking your way in the maze!
the overall control and gameplay are nice and intuitive! wish it had a longer gameplay tho
Idk, if I finished it too quickly or sumthin XD

Thank you for playing! really glad you liked it! :D

I love how heartwarming the game is! The concept is really interesting! :D
btw, great visual and animation!
I'd suggest making a clearer environment visual, especially the indoor level to make it more clear which things have collision and collider, I kinda struggle with that, especially when I need to focus on the letter and surviving the game but keep stumbled upon colliders XD

Sorry for the late reply :)
is it a horror game? I'm really bad at horror games, maybe I'll play it with my friend later! XD

Thank you for playing the game! I saw your youtube video the other day! Thanks a lot for playing it on your stream!
We were planned to add words as the key sequence into the gameplay, maybe in the future development we'd probably add some level regarding to it! :D

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Really nice game! The visuals, audio, and gameplay feel really good! :D
I really like the control scheme, it felt really intuitive, and I mastered it quickly once I entered the game and finished the little tutorial phase at the beginning!
I'd suggest adding more VFX or maybe a little screenshake whenever I hit the enemy. It'd probably make it more impactful and satisfying! :D

thank you for playing and the kind words! means a lot! :D

The overall visuals and assets look really good and polished! well done :D
I love how chaotic the game can really be!
I'd suggest adjusting the VFX and maybe a little screen shake would also create more impactful feedback for the player! It'd probably create a more satisfying shooting system!

Thank you for playing the game! much appreciated! :D

Thank you for playing the game! :D
"I don’t know what you’re talking about… there are other keys besides WASD in the game? ;P"

Thank you for playing! much appreciated :D

Thank you for playing! I'm glad you loved it! :D

played and rated it! :D

A nice concept of a game! I really like the visual! :D
The thing I had an issue is the lack of information of what to do in the game. The game didn't really tell me what to do, besides I did understand that I must read the request of every customer that went into the bank. Maybe you could give it some kind of tutorial first in the beginning to teach the player of every action the player can do in the game.
Otherwise, I really like the game concept! and with the mechanic of defending yourself from robbers and homicidal customer with an AK47 is really unique twist! XD

played and rated it! I really love the visual! :D

I really love the visual and animation! The game looks really nice and polished! :D
I kinda struggled with the control, but after several minutes I was able to get used to it (even though sometimes I still got confused XD)
Overall, it was a really nice game with a well-made visual! I really like it! :D

played and rated it! :D

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Nice concept! :D
The game has a really nice intro and dialogue! The visual also really nice to create an ominous feeling and atmosphere into it!
The one I had an issue with is the control. It felt somewhat clunky. I'd suggest to polished it again, give the movement some impactful feedback whenever the player is doing actions such as jumping or dashing (dashing especially, I surprised it was only the sprite blinking and changing place XD), maybe try adding VFX or more impactful SFX. I'm sure it'd feel much better!
Overall, the game has a lot of potential of being a good platformer game! :D

played and rated it! :D

played and rated it! interesting game! :D

Nice game! I love potion brewing stuff! :D
I get the visual direction you guys are going for! Polished it a little bit then it'd be perfect!

Great game concept! :D

The gameplay is straightforward, yet the atmosphere made me feel a bit paranoid about what was going to happen next XD.
Well done on creating such an immersive experience using limited visuals and audio!

Maybe you could enhance it further with more original visuals and add a bit of volumetric fog to strengthen the overall atmosphere even more!

Thank you! :D

played and rated yours! it is a really nice idea for a game! :D

Cool and nice idea for a game! I really like it! :D
The idea of forming your own spell is really awesome! I always love magic-themed game!
Maybe the thing you can improve is the overall visual, I want to feel magical and powerful whenever I wield my power. SFX also would be nice to add for satisfying effect and feel to it.
Really nice system you have here! I hope you guys can develop this much further in the future! :D

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played and rated it! I left a comment on your submission page! :)

I like the concept of the game! clearly reminds me of classic action games! :D
At first, I didn't really know what to do in the game since it launched me straight in after I pressed play. I guess a little guide at the beginning would probably help the player to know what's going on. But then I started running around the game level and just did anything that I can XD

I really like the fast-paced direction of the game. but it clearly needs some works done.
First, the absence of cross hair. Idk if it's intentional, but I think it'd better to have crosshair to shoot enemies. It was kinda hard because the hitbox itself is not clear enough to shoot.
Make the weapons more impactful. For me the weapons are kinda weak to use. I want to feel satisfaction whenever I blast enemies! Maybe amped the damage up or add some satisfying VFX would help! Sound also plays important role to it!

The game looks nice! I hope you guys can make it better in the future development! :D

played and rated it! I left some feedback on your submission page! :D

Nice game concept!
I really get the concept of the game being "unfair" and "punishing", for me it is a challenge to finish such game! but your game probably needs some work done to make it better.

Firstly, the unknowingness of the game obstacle is a good mechanic if it's done right. I love it, because it makes the game unexpectedly challenging. but you should really balance it. maybe shorten or resize the game level a little bit, and make the view wider for the player, so that the player has a better view of their surroundings. So, in the end you can divide the level into little more separated levels, it'd probably feels more rewarding for the player to finish!

the teleportation/blink system is really cool! but the main issue is I found the blink aiming using the mouse felt clunky. maybe you should fix it. It'd probably make the game a whole lot better in the first place. I think it has something to do with the wall collider.

Also, I think you should remove the death dialogue or maybe change into something that won't block the player's view and progression of the game. and how the player must always "click anywhere to continue" really slow the progress down for the player that really want it quick and try again.

The game has a lot of potential! :D

played and rated it! I love the visual a lot! :D

Nice game! I love the visual a lot! art was beautiful! :D
I love how the game is focus on storytelling and depth with each character presented in the game. Then, combined with the art style and how well done the art is, really help me to get into the atmosphere and emotion of each character.

One thing I noticed was the lack of clarity of what to do in the game, I know the premise of the game is to not worry about mixing and creating drinks, but I still worry that I do something wrong, and I was unsuccessful to keep the last character's mood from falling down. But I tried it for the second time and finished the game the way I wanted.

And maybe you could add more minigames into it, like slicing lemons, or the usual bartender activity while their mixing the drink for customer! It'd probably be a lot more engaging for the player!

Otherwise, the game is beautiful! It has a lot of potential! :D

Thank you so much for playing! We're really glad you liked it! :D

played and rated it! I really love the visual! I left some feedback in the comment of you submission page :)

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I really love the visual and atmosphere you implement into the game! looks really nice!
The game mechanic itself is pretty straightforward and easy to understand,, especially combined with the amazing art! well done! :D

tbh, I am sorry, but I didn't enjoy the current gameplay that much. it's playable, but the pure RNG factor the game put out for the player is kinda annoying for me. :( (Maybe, it's a me issue, but that was my experience)
I guess you can improve it on giving the player some kind of puzzle or decipher game into it. and then, let the RNG itself brings the randomness into each level and playthrough, so each player might get different experience to tell! maybe you can make a decipher manual into some kind of grimoire that the player and cultist use to decipher puzzle of the ritual.

Despite that, I really love the direction you guys are going for! It has a lot of potential! :D

Hi! we played and rated it! great game! we like it a lot! :D

played and rated it! I left some feedback on you submission page! :D

played and rated it! what a funny game! :D

Nice game! I like it! :D
The game is straightforward yet really challenging at certain point progression of the game!
The thing I kinda struggled with is the control. even tho it felt intuitive, but it felt too much on my left hand XD
Because as I need to focus on moving around using WASD and space, spamming F to fix things got my hand tired really quick. Maybe changing it to left quick mouse would be better!
My suggestion: maybe you could also add an aiming mechanic to it! so, the player must hover, and spam left click their cursor on the problem they want to fix.
Otherwise, it was a fun game! :D

A really funny game! XD
I really like the concept of the game! Overall, the gameplay is straightforward yet really entertaining and also the controls felt intuitive! Loved it!
What I had problem with was the charge throw system, maybe it's a little bit too fast jumping from 0 power to maximum? tone it down a little and it'd be perfect!
Also, I'd recommend using aim angle adjustment or trajectory-based throwing to throw milk. so, the player can adjust how far the throw is based on how much they tilt up and down. It'd be more consistent as well!
Overall, it is a fun and entertaining game! :D