Dang! Let me update that to the new one. thanks for the catch!
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blark
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Good point! The distance is more for firing range, but I can see how movement range would be helpful. Usually in play, when someone wants to move closer I will have them just spend their turn getting as close as they want. Its a bit more free form, so I hope this makes sense! There is also nothing wrong with setting a foot limit for players "i.e. you can run 50 ft during your turn."
Hi there, thank you for your comment.
The -4 is deducted from the total result of the d20 you roll when firing your weapon.
I will further link you to the original rules of Violence, which are used for this adventure, and you may find helpful.
I am glad to be apart of your foray into RPGs! I hope you have fun reading and playing :)
Hi! Thanks for playing the game, I will try to clarify some things as best I can :)
1. Hmm, this would seem correct! As you can use any number of Treasures for an encounter, you can get some pretty wacky bonuses that can make you rather powerful.
2. Ah! This was a poor edit on my part, on page 3 it lists a "Trader" as an encounter, the "Merchant" was meant to be worded the same but this was an oversight. To clarify, treat the Merchant in room 5 as you would a Trader.
3. That would be correct, if the Target Result is lower then Treasures that work as "minus number" would be more useful than "plus number". It was my intention that Treasures could be mixed and matched to offer various +/- to help get to the TR.
I hope that clarifies some things, and thank you for the notes. This is a game I would like to return to, and clearly it needs an update! Thank you again for playing,!