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III_phr

3
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A member registered Mar 28, 2020

Recent community posts

(1 edit)

Yeah looping back the deliveries into the gameplay by building something like bridges is also cool!

(1 edit)

Really enjoyed playing this little gem, the details are very interesting!

An idea I thought about was that each station has some needed items. It would be cool when you deliver all of those items, the station would somehow transform. Like they have a building project and need those items, and when you deliver those items the project gets finished or something.

Also, from the game description here, seems like the central tower is the main problem and what caused the ice age. But since I’m a lore/story type of guy, I think it would be really interesting if there was some sort of explanation or something that would flesh out the world a little bit more.

The atmosphere is great and I enjoyed my time with it, but I thought it would be something even more special with some added (and probably a little hidden) lore here and there.

For example, there are cables connecting the central tower to each station. Does that mean the central tower powers the other stations? If so, then destroying it means no power, probably. Maybe one of those building projects is a power station or something that generates power, so the player can connect the dot that the stations are replacing the central tower with something more planet friendly or something.

Anyways, great game, I tried to give some useful feedback, since I really think it is something special and can be even more special :D Wish you the best!

Great idea! It was interesting to me because I kinda felt like I was designing puzzles (While actually you know, the puzzle was already designed before). I’ve always been wondering how developers make crazy puzzles for their games.