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joebain

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A member registered Dec 25, 2013 · View creator page →

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Oh no. I'm not sure I can help much, it's an unreal game and probably a bit more gpu-intensive than it should be.

I like the art style, the use of photo textures is cool and having an animation for every trick is a good touch. I got a bit lost in the mechanics but there is a lot going on for a jam game so good job.

Thanks! Yes I used an iphone app, polycam to capture a 3d model of a nearby alleyway.

I don't think that number will work in my country :(

Love the graphics, very weird. I got a bit stuck though, I managed to talk to the taxes guy and the pencil guy and then I couldn't work out what to do.

Really fun idea! It's a little bit hard for me, quite twitchy. It's a cool concept though and a nice balance of risk v reward. Music is catchy too

The vibe is cool, I like the lo-fi aesthetic and the japanese singing. Quite hard though.

The art is great and the mood is top-notch. I was intruiged by the narrative too, broken robot quest is a cool vibe. The gameplay was a bit rough though sadly.

Sadly I have a very poor imagination.

There are a few small branches in the story but it's not random.

The animation is goofy but great. I like how it escalates, the landmines at the end are a good touch. I would give it 5 stars if it wasn't about pizza.

What's the login code?

Lovely art and the controls are decent too. It would be nice to have more enemies and traps but for a jam it's cool.

Very tricky! Nice idea, got some enviro-bear 2000 vibes, but it was a bit too hard to enjoy.

Looks really great but the gameplay is unfortunately a bit buggy. It took me a while to figure out how to play because the camera was only showing the enemy units. Once I got it I did do a few moves but I couldn't seem to cause any damage and then I tried to cancel a move and after that I couldn't put the dice on my characters at all. Could be an interesting game but victim to the time constraints of the jam it seems.

Solid game with an original idea. Nice art too. I did find it a little bit confusing at the start but once I understood it was great.

It's a bit unplayable. Code by AI shows I think. Sorry.

I always have that same dream about the onion. 10/10 would dream again.

Pioneering, truly.

Rally fun game. I love the combination of driving and tower defense. The car going up on 2 wheels when you do a handbrake turn is beautiful. Could do with a bit of polish but for a jam game it's amazing.

Can you win? Is the plane destined to crash? I got lost in the corn.

Really interesting game and lovely character art. Are tigers meant to kill? Thought provoking!

10/10

What?

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I have been to GDC, a few years ago, when I had only just started on Yucatan and I hadn't met my fiancée, and I didn't have a whole lot of experience. It seemed like the thing to to, and it was a lot of fun, but hideously expensive. It was great to meet other developers and publishers, and get a whole load of buzz going on. But these days I'd rather spend that money on developing my game, I realised you can meet all the publishers and developers you need online, or locally, you have to pay a bit more in sweat but you save a lot in $$$.

Now I help run games events in the UK (my home country) and I'm starting up my own games festival in my new home town, Glasgow. It's hard work but amazingly rewarding. I want to help people get together, make games, get drunk and all that, without feeling they have to make a yearly pilgrimage to the cable-car capital.

I think Itch.io is amazing because it shares that independent spirit. You don't need to be curated by Apple, or squeezed for 30% by Steam, you don't need Sony in your rolodex. You can just do what you do and get it out there.

Now Yucatan is nearing the end, I've launched a kickstarter to get it over the last hurdle, and I'm feeling good about it. Maybe I'll go back to GDC in the future, but in many ways I don't think I need to.

Joe Bain

I agree about the map size, I think that's one of the main problems with it currently. I'm interested in what you mean about not feeling anything. Do you think the game could have made that moment more meaningful? Also, out of interest, did you have the volume on while you were playing? Did the sound effects and music enhance it much or at all?

Thanks for playing and thanks for your comment.

Sounds cool. I like the idea of dancing demons.

Yeah I understand the constraints of the jam mean things often don't get finished the way you want :) I thought it was a cool concept though!

Ooh I'll check that out!

Looks amazing and the music is great. It was pretty fun, although quite hard too. I found the mouse sensitivity really low.

This game really blows! Lol. No I love the style of it, it's very madcap and unusual. The mechanic of floating away your enemies is cool too. It would be interesting to see where a full game with this mechanic could go.

I can't figure it out, if I click on the pictures nothing seems to happen?

I like it. Is the joke that jazz can't hurt demons? They just kept coming.

I love the style, the little skull in the corner is a dude. Music is cool and the general grimy feel is ace. I found it way hard but maybe I suck. How come eating guns doesn't restore your health though?!

I like the visual style, very minimal but cool. The controls were a bit unclear, and obviously a bit floaty but I think that's the design. It would be cool with more details on the tracks, maybe obstacles to avoid or speed boosts or something. Good stuff!

I really love the opening cinematic and the style of this in general. It would be cool to see more levels or a more well defined wave system in the future. Nice work!

Great style and the music is awesome too. It would be nice to have more to explore but it's a jam so you can't have everything.

I like the challenge, I hope we see plenty of non-violent FPS's! The medic in a war zone idea is particularly great.

I'm making a one-kill game, I want to try to give some weight to the act of killing, and the consequences. It's supposed to be like The Old Man and The Sea but with a deer in the Scottish highlands.

I just posted a windows 32 bit build. Try that out.

I don't think you need to worry about the A key, that doesn't do anything. For barrel rolls use C+Left and Right when you're in the air.

I will have configurable controls in the future, sorry I wasn't able to put them in the demo.