Oh no. I'm not sure I can help much, it's an unreal game and probably a bit more gpu-intensive than it should be.
joebain
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Looks really great but the gameplay is unfortunately a bit buggy. It took me a while to figure out how to play because the camera was only showing the enemy units. Once I got it I did do a few moves but I couldn't seem to cause any damage and then I tried to cancel a move and after that I couldn't put the dice on my characters at all. Could be an interesting game but victim to the time constraints of the jam it seems.
I have been to GDC, a few years ago, when I had only just started on Yucatan and I hadn't met my fiancée, and I didn't have a whole lot of experience. It seemed like the thing to to, and it was a lot of fun, but hideously expensive. It was great to meet other developers and publishers, and get a whole load of buzz going on. But these days I'd rather spend that money on developing my game, I realised you can meet all the publishers and developers you need online, or locally, you have to pay a bit more in sweat but you save a lot in $$$.
Now I help run games events in the UK (my home country) and I'm starting up my own games festival in my new home town, Glasgow. It's hard work but amazingly rewarding. I want to help people get together, make games, get drunk and all that, without feeling they have to make a yearly pilgrimage to the cable-car capital.
I think Itch.io is amazing because it shares that independent spirit. You don't need to be curated by Apple, or squeezed for 30% by Steam, you don't need Sony in your rolodex. You can just do what you do and get it out there.
Now Yucatan is nearing the end, I've launched a kickstarter to get it over the last hurdle, and I'm feeling good about it. Maybe I'll go back to GDC in the future, but in many ways I don't think I need to.
Joe Bain
I agree about the map size, I think that's one of the main problems with it currently. I'm interested in what you mean about not feeling anything. Do you think the game could have made that moment more meaningful? Also, out of interest, did you have the volume on while you were playing? Did the sound effects and music enhance it much or at all?
Thanks for playing and thanks for your comment.
I like the challenge, I hope we see plenty of non-violent FPS's! The medic in a war zone idea is particularly great.
I'm making a one-kill game, I want to try to give some weight to the act of killing, and the consequences. It's supposed to be like The Old Man and The Sea but with a deer in the Scottish highlands.