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kani_dev

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A member registered Jun 07, 2020 · View creator page →

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As I saw it on other streams. I thought it was kinda borring. But when you play it yourself it has a tinsy tiny bit of logic in it. But the UX could be improved much more, I had no clue if my build was working or not until the end. Something like small stats on each element how much points it already aggreageted from animals to trinkets.

I don't think so the Idea maybe intresting. But I can't imagine a full game from this. In case of a story based game the setting would have to change. I guess the best of it is the idea with dropping menus. But that can be implemented in any other kind of game.

Pretty cool interpretation of a lemming game. The hidden traps are kinda annoying. The graphics looks extremly cool also the shaders are beautiful!

Pretty cool interpretation of a lemming game. The hidden traps are kinda annoying. The graphics looks extremly cool also the shaders are beautiful!

I played it for a while to see how many upgrades come but the upgrades was unclear the level didn't actually feel like it changed something. The "juice" of the game was missing somehow. Also some kind of goal or challange is missing.

Intresting take, didn't understand it initally, it has a lack of "tutorial" I guess. Then I saw it on other streams and it clicked in my head. So a nice Idea maybe more and different task would be cool :D

Cool idea and environment.

There was a menu for screen resolutions. 

But I missed the sound settings that blew up my ears >__<. Also the mouse sensitivity was quite high. 

Somehow the next on the first level didn't work and the radial menu was a bit quirky it only worked when you click directly on it. I didn't realized it, because I just aimed into the direction and let it go cause the visuals was impling that it was possible. Anyway a cool idea looks super and has a great atmosphere!

Oh I didn't even think of it >__<

Very cool idea for an incremental game it even plays by itself in the end so also an Idle game :D The beginning is harsh would be cooler when the ghost would be slower in the beginning. But the implementation and the music is superb, can actually see a complete game out of this!  

I tried it the first two levels was fun the third one was extremly frustrating cause I didn't found an angle to throw the stones at the all around shining thingy... gave up on third level but the Idea is extremlt original. Like the way of thinking :3

There is in the beginning a very annoying thing that is extremly hard to time right :/ but the song is a real banger!

Cool small story. I guess I was similar licking everything LUL. The art style is pretty cute!

Actually a quite cool atmosphere like the art and how the radial menu looks like pretty clean. Could imagine to explore more into this game idea could be intresting to get more stuff into it.

Thats a cool idea like the art style. I thought of suchs a game when shippuden released, never implemented it.
The game would be more cooler when you mapped the finger signs to number keys then you could feel like a real ninja when you just need to remember the keys :D

A bit early cause I fixed and add a bit but thanks for playing the early version.

Fun game missing a volume slider it was quite a loud. Also the lighning feeled weaker then the fireball or more uncontrollable with way to high cooldown. But it looks really good. Was funny to stand on the wall and shooting enmies from it with the dash.

It feels like brushing teeths and getting the green stuff out. Cool little experience! Satisfing cleaning game xD

Definitly a cool thing you made here. Loved the voices gives it a nice feeling. Had just a bug where the dead voice line was played twice simultaniously. Also it's really hard game

I know this feeling to nail down the sound is hard. I made the game on 20% volume by default :D just for this reason and have slider.

Sweet little bullet hell. Very hectic and hard but after you found out how to change weapons it's quite a nice. Didn't was sure if I get the weapon from the plant or if its just random and if i upgrade or downgrade xD

Congratz for getting it done :) The whole art is bit small you probably could just go into the project settings under:
display/window/stretch/scale and put a 2 in and the game would be good readable. Otherwise good realization!

Freaking scary also had no clue how to put the light away was a unpleasent experience to be a real monster bait :D But great job for the Atmosphere of the game!

Freaking scary also had no clue how to put the light away was a unpleasent experience to be a real monster bait :D But great job for the Atmosphere of the game!

Mhh intresting experience. With choices even when they wouldn't do anything it would be probably even more cooler.

Cool little game Fali and Lemur. The Art style is great and the game was kinda easy, maybe when the snail would change lanes more it could be more challenging!

Great game like the Art work! But missed the sound settings cause it was loud :) It had a balancing problem cause it got easier as further you got.

Cool game but couldn't make the boss everytime I arrive there I get killed during the cut scene TT_TT

You can grab detached tentacles to get upgrades. Also tried to shoot the Mouths to progress through the levels? We missed to describe the main target xD *will be noted for the next game*

The demo is nice the UX feels little bit clonky and could be improved. To beat the game is extremly easy but solving the time trials is another challange! A definitly must have for achivement hunters that want to chill out for a bit!

Yeah there are 2 flowers on top of each platform you have to combine :D Had no time more for a proper tutorial 24hours before the jam ended that game was a character controller 2 platforms and couple of animations nothing more. But thx for playing it. Yeah combining the other flowers gives you more stats and more abilities... I didn't checked the seed correctly so that the most powerful ingredient spawned only once on this map... Respawn yeah eh xD I thought people can live with esc -> restart.

Artstyle and sounds are on point reminds me at old Gameboy Games. But the gameloop is a bit repettive and grindy without a real challenge. That would be a point to improve but well done! It's cool.

Yo that game is super a bit short but what I've seen is real cool concept. I didn't like the chaining of people a drag and drop area selection would be probably better at least IMO. But the art the sounds the gameplay feeled very cohesive.

You teached me to use the cheat sheeet 5 times in a row only to prohibit it afterwards I was crying xD

But cool game love the art work and the music! Really well done!

Really cool little memorize game the difficulty could increase a bit faster even when I failed on the first 3 thing order >__> Music is also really cool, and art style is cohesive.

Its really cool game in this short amount of time but either I don't understand how the combination really works cause sometim my HP is dropping randomly sometimes i deal tons of dmg but the base Idea is really cool! Like it!

Really cool art style and game idea and adorable animations! Really like to see more :)

Love the concept and wished to see more of it. The difficulty was increasing very fast :)

Hi I tried your game. Couple of things that you could optimize:

Either give the options to skip the intro scene or fix the sound. Couldn't fix the sound until I got into the menu it was loud. The grey menu on grey background is hard to read. The scaling of the keyboard settings are hard to read. Space is not translated is it really called "Barra De Espacos"? :D Sound like a cool username kihi. In game I couldn't jump and the Duck wasn't also not working correctly. 

So I doesn't work for me :(.

It's really cool little game :)