As I saw it on other streams. I thought it was kinda borring. But when you play it yourself it has a tinsy tiny bit of logic in it. But the UX could be improved much more, I had no clue if my build was working or not until the end. Something like small stats on each element how much points it already aggreageted from animals to trinkets.
kani_dev
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Cool idea and environment.
There was a menu for screen resolutions.
But I missed the sound settings that blew up my ears >__<. Also the mouse sensitivity was quite high.
Somehow the next on the first level didn't work and the radial menu was a bit quirky it only worked when you click directly on it. I didn't realized it, because I just aimed into the direction and let it go cause the visuals was impling that it was possible. Anyway a cool idea looks super and has a great atmosphere!
Yeah there are 2 flowers on top of each platform you have to combine :D Had no time more for a proper tutorial 24hours before the jam ended that game was a character controller 2 platforms and couple of animations nothing more. But thx for playing it. Yeah combining the other flowers gives you more stats and more abilities... I didn't checked the seed correctly so that the most powerful ingredient spawned only once on this map... Respawn yeah eh xD I thought people can live with esc -> restart.
Hi I tried your game. Couple of things that you could optimize:
Either give the options to skip the intro scene or fix the sound. Couldn't fix the sound until I got into the menu it was loud. The grey menu on grey background is hard to read. The scaling of the keyboard settings are hard to read. Space is not translated is it really called "Barra De Espacos"? :D Sound like a cool username kihi. In game I couldn't jump and the Duck wasn't also not working correctly.
So I doesn't work for me :(.