Obrigado por jogarem! Não tive tempo para fazer mais finais dentro do formato JAM, embora quisesse. Agora estou a fazer o próximo projeto =)
katagin
Creator of
Recent community posts
I liked the game, the visuals are gorgeous, no bugs, tons of detail to the little things. Like the jiggling of objects in the hand, and a slight haze in the black bars. At first for a long time did not want to open the door in the morning, but after a minute still opened. Even freaked out when the day changed abruptly, the idea with that transition is very cool. As for the story, I didn't quite understand it as I am not a native English speaker. Is Reverend a ghost originally or did he just not survive that day? Are there more than two endings? And as I think there are traces of Silent Hill inspiration, banally the same pictures of the note all over the screen. Just wondering if that's the case?
Thanks for playing! As already answered below, really tried to make everything smooth, elaborate and polished. Not in all places it certainly had time to do it, and could not realize everything that I had planned, but in general the result is satisfied. Yes, I don't quite fit into the theme, I understand. Also, even before its first released game played in your Project Artik, the game very much liked and in some ways even inspired, liked the elaboration of locations, history and general vibe, as it seemed to me, Silent Hill themes. So to see praise from you is doubly nice
Поиграл в игру, отличная игра. Ожидал конечно больше миров, повествования. Но в целом на фоне однотипных хорроров и лиминальных сюрреалистичных игр выглядит свежо. Конечно многие механики подрезаны, по типу кубов из суперлиминала, сам мир там вообще как будто не вписывается в общую картину. Типо, в каждом мире свой монстр, какая-то механика, но я бы, как игрок, был не против побегать просто по красивому миру, без головоломок или монстров.
Искал пасхалки, ни одной не нашел. Есть ли там они вообще?
Но конечно подкачали различные баги. В мире Крика после выхода из него, если идти в правый коридор сразу и потом назад, то почему-то мир пропадает, а если зайти в него, то падаешь в пустоту. Так же порталы можно зайти сбоку, что позволяет застревать в текстурах в Галерее к примеру или заходить в места, в которые ты не должен (оказываться сзади портала). После смерти, если включена камера, то зареспавнившись, вхс эффект пропадает.
В целом, игра понравилась. Надеюсь это лишь демка и будет какая-то полная игра, концепт по крайней мере прикольный.
Always wanted to make a horror game, especially having replayed almost all psx games on itch.io.
My first game. Never worked with unity before, making the game took a couple months, of which many days I didn't do anything, but if you think about it, there were weeks 2-3 of hard work. Initially 5 endings were planned, but the amount of work made it clear that in the end there will be only one.
It was a good experience that will be the basis for my future games.
The game tells about the adventures of a hungry man to the store for food in the middle of the night. I would be happy to have you play my game.