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Kituss

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A member registered Aug 10, 2014 · View creator page →

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Very fun gameplay idea! I had a lot of fun, and just a tiny bit of frustration with some enemies that was caused by me being stubborn instead of exploring. I think it could have used a couple more screens & upgrades in order to be 100% ready to destroy the final enemy, but it's a great Ludum Dare entry and a great hubol game imo. :)

Super interested in playing but I can't play browser-based games. Are you planning on releasing a Windows version sometime after the jam? :)

It's never too late to replay 2!!!

100% my favorite entry of the jam. Can't wait to see what else you make in the future!! <3

I had the same problem a few years ago, haha! It's a great game that scratches the exact same itch An Untitled Game does, but man is 2 a terrible name for SEO haha. I hope hubol puts it on Steam someday, I'd love to have it in my collection forever.

Did you play their other games? I also had fun with IguaRPG - it's not the same game at all but feels very creative and fun!

Super fun game! I couldn't complete the dog level and the breakout one was a bit too annoying, but I did play and love everything about the concept. You absolutely deserve that award <3

it would be ompletely razy indeed, what a great game

Thanks a lot for the guide :) I needed some help to resh flesh2, the only interaction I was missing. 

Great experience that resonates a lot. Thank you for making this, it's short and sweet!

Very fun concept, liked it a lot! :)

Those two games really remind me of that era of Cave Story inspired indie platformers... Looking forward to trying them!

Such a cool idea! This jam has produced absolute BANGERS.
It works perfectly and supports controller, so there's nothing bad to say about it - perfect short and sweet arcade score chasing game. 

I play lots of games, and this is legitimately one of the best experiences I've had with a game in a while! Having to use my surroundings to play was fun and the short length was a huge plus. Loved it and will be looking forward to what you do in the future!!

Superb interaction between the classic "explore and talk to everyone" pseudo-RPG loop and the slashing mechanic. Timing your interactions with NPCs so that your PTSD doesn't just kill them is completely unique and works super well - you end up doing everything with intent, speeding through dialogue, exploring while waiting... I loved it.


For AZERTY keyboards, use win+spacebar to turn on QWERTY mode and use your "§!" key (on the left of your right shift key) to slash.

It just doesn't launch and I'm stuck on the "Play/Inspect" window! It's no big deal though, I can just wait for the next update - I like what you've done a lot!

Hi! The <BE REBORN> game isn't launching. Should I wait for an update?

It's a fantastic game that I had a lot of fun with. I really look forward to your futures projects, if you choose to continue making games!

Super idée ! J'adore qu'on ait le concept d'un jeu, des idées vagues du contenu, mais qu'il soit impossible d'y jouer à cause de problèmes de compatibilité (très nombreux) et que ça finisse en dialogue avec une IA un peu interloquée de l'ancienneté de notre système. C'est rapide, marrant et original.

Gameplay is basic tile-based puzzle solving with a few twists. It's not my favorite, but it's fun enough! However, the artstyle looks incredible - if you had in the computer in the early 2000s, this will feel very familiar.

The subtitles go by a little too quickly when you have to choose a card, and I ran into the same bug you described in another comment despite trying it out two times :( I'll give it another try later.

Other than that, there's a nice and heavy atmosphere - it's obviously inspired by Inscryption, but I'm glad to see games try to do something new with that concept.

Super fun concept! It's more of a game of math than anything else, since you can't influence your rolls and HAVE to use them in order to get the best resultats possible... But it's a fun math game!

Being able to change weapons mid fight is fun, although a bit slow. I liked having to fight wizards that use the same spells I do. Nice idea!

Very fun! I love that dodging makes you change your weapon. I think the boss could have had more patterns that forced you to dodge and that the weapons could be more varied - as it stands, everything could be dodged by staying under the triangle for pattern 2 and the explosion weapon is way more damaging than anything else.

Still, I had a lot of fun :)

Short and very cool game, congrats! I had a lot of fun figuring out some of the stuff you wanted players to accomplish.

This was very good. The worldbuilding is pretty interesting, which makes you feel in character right away, and the atmosphere manages to be the right mix of foreboding and alien. I had a tough time with the scanner, but other than that, I thoroughly enjoyed it!

I'd love that as well! Not as a player but as someone who's very interested in the game and wants to get some opinions before buying it. 

Hi, Joure! 

I've recently bought STARDROP and I'm very excited to try it out, as it seems to be right up my alley. But when I download it and try to extract it, I get a "Headers error" warning in 7zip and the extracted executable simply won't launch.

I have tried downloading it again, and the same error popped up. Do you have any workaround to fix this?

I liked it a lot! Taking a stroll on a bunch of islands makes for a relaxing moment.

It was reordered because a lot of new games were added! More features (search, add to library, sort) are planned, according to leaf's twitter account. 

That is very generous of you, and I'm extremely grateful for such dedication towards this project. I will tell some friends that could be interested about it and they will definitely pay at the very least $1, no sharing for free :)
I wish you good luck with the book and I'll support you until it's over!

B comments · Posted in B comments

Hey there! Great work. I think you should actually try and gather money or a community around the project, since it seems like it has a LOT of potential to be something big. I'd give money for a Kickstarter like this!

Night of the Living Harolds is deceptively fun ! Once you get into the meat of it, the game is full of innovative systems that I would never have expected in RPG Maker. Great concept that could actually be used in a full game, which I'd love to see !

La jam est passée mais rien ne t'empêche d'améliorer le jeu pour le sortir à part, au contraire, ce serait même une très bonne chose !

bon ben c'est parfait bravo au gagnant

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Une mythologie inventée juste pour un jeu, c'est très plaisant mais vu la lourdeur des descriptions de l'intro, on mélange tout et on se retrouve vite confus... Je pense qu'il faudrait essayer d'alléger un peu les références au début. Surtout que la suite est très bien fichue avec un mapping clairement maîtrisé, un système d'invocation de monstres par sacrifice qui aurait parfaitement sa place dans un jeu plus complet et qui rejoint donc un système de combat original. 

Comme l'a dit Elogio, le point faible de l'Héritage des Corbeaux est que l'équilibrage de ces dits monstres reste à améliorer en les rendant un peu plus forts. Rien que d'un point de vue logique, si on est prêt à faire un sacrifice pour s'allier à des entités démoniaques, on s'attend à ce qu'elles soient au moins plus fortes que soi :). J'espère que tu profiteras à fond de ce système, il y a beaucoup de potentiel à ce niveau ; utilisation des démons pour avoir de nouvelles compétences, fusion entre les démons un peu à la Persona...
On aimerait également voir des énigmes un peu plus élaborées afin de varier un peu.

Rien de très grave cependant, surtout en considérant que et on a dans l'ensemble affaire à un très bon petit jeu dont j'adorerais voir le concept étendu dans une version complète. N'hésite pas à le présenter sur des forums de making afin de récolter plus d'avis, bonne continuation à toi Ezekiel !

Tu sors tout de suite de la masse avec des systèmes à la fois inventifs et qui fonctionnent : c'est pas donné à tout le monde et ça fait son petit effet ! Il faut un petit temps d'adaptation pour comprendre le but du jeu (surtout au tout début où on est jeté dans une grande carte sans explications), mais une fois que c'est fait, on ne cesse d'être étonné par tes idées. Tu pourrais très bien faire un jeu plus long qui incorporerait ce genre d'énigmes de temps à autre et ça passerait sans problème ! Seules les maps sont un peu étranges car étrangement mappées : ça manque de logique, surtout pour la base rouge.

Bravo en tout cas pour avoir utilisé le tileset donjon pour faire quelque chose d'original, c'est assez rare pour être souligné. J'ai bien apprécie le temps passé sur Ubris, c'était court mais plaisant ! Bonus de 10 points pour l'écran-titre absolument sublime ♥