We used these assets in our Ludum Dare 57 entry: https://lexenson.itch.io/dungeon-cartographer
Thank you for it, was fun to use and looks great!
lexenson
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Great game! I especially liked the art and the audio as well.
I didn't realise I was able to "drag" my attacks until I read it in one of the comments.
In terms of graphics keeping all the pixel art a consistent size would be the only thing I can think of, but that's being really nit-picky.
Congratulations on this amazing entry!
Nice entry, cool concept as well! We were also playing with the idea of making a hospital game with a blood stealing vampire (as you mentioned in your game description.
As some of the other commenters already said some sound would have really been nice. What worked for me in the past was generating some quick sound effects on here: https://sfxr.me/
I probably missed it, but was there some sort of way to tell which guests had blood A type, or was it more of a trial and error thing?
Quite a cool concept and I like how you spun blood is lethal into blood being detected is lethal.
I'm not sure if it was a bug, but sometimes I wasn't able to kill the intruders even when as standing right next to them, and also nothing happened when I got to 100 suspicion, but maybe I'm missing something 😅
Anyway, really nice entry, especially for two days 😊
Haha nice reminded me of Temple Run back then. It had a similar feel to it. The mood and atmosphere of the game is really nice! Also I was so happy once I was a bat for the first time. It seemed like coming down from being a bat was a bit hard sometimes, so maybe having a few secons of invincibility after coming down would be a bit more fair to the player.
Really polished, fun game And even with a highscore which definetely adds to the fun :)
No casualties at all :) I love these kind of games. You had a good variety of vampires to not make it too easy. It was fun to look through them all. The full screen mode didn't resize properly for me, so I had to play it in small, that would maybe be a good fix for after the jam.
Also loved the simply little idling animation and the music :)
Tried really long to figure out what costumers want, but somehow I didn't get it. I only satisfied one customer, everyone else was angry :( I read through the manual 3 times, but I suppose I still missed something. Do all of them want some blood? I think a little more time for tutorial and possibly a bit of a simpler system for serving drinks would have helped.
I thought the art style was very interesting though. Similar to pixel art but with more detailed textures. Would love to see more of that :)
This was so cool! It was a bit tricky for me to understand at the beginning (the area where you don't receive light wasn't obvious enough), but through your incorporation of helping texts throughout the first level it was easy to learn how to play the game.
Original game that also looks cool, what else can you wish for? :)
The levels were very originals and I loved the mechanic and the problem solving for the levels.
I also really enjoy your pixel art style with that very minimal color palette. I think for the art to look even better, you should try to stick to the same pixel size everywhere. That way it just would look even more coherent. (at least it seemed inconsistent to me)
Overall really impressive!
I've got 84 kills :) But I'm radiant burst all the way, it seemed like the more powerful weapon to me. I liked your moon indicator, but I got a bit confused about them at first (I thought the moon was the moon power, but that was the health bar right?). Was a good bit of fun trying to kill as many as possible.
Glad you had fun! :D I have to admit we need to work on how to communicate the game idea a little better maybe haha
We're actually thinking about making this an app, in case you're interested here's a newsletter where we'll send out an email, if we ever do so
I'm so glad you loved it! I checked out some of your games as well and they look and feel amazing! <3
A few people asked for this so we just set up a newsletter in case we decide to go mobile with