oh man thats insanely broken! gonna have to make a maximum speed for it then, thanks for the report!
MattStov
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This is a really insightful comment and I want to respond to all your points.
It’s really cool that you got it working with proton! I honestly didn’t think it would run with how scuffed compilation was during the jam haha!
As for the jump bug, it’s already fixed in our current build which hasn’t been released yet! I’m hoping to spend the summer with the team and do a post jam version with a new mode possibly.
I honestly thought the keyboard inputs I chose were decently normal but after seeing the comments I guess more people are used to arrow zxcv I’ll probably make that default
Blood arts were super finicky and honestly you could barely get a hit in with them. They required really precise inputs and I really wasn’t happy with them. Probably will be replaced with a new mechanic/major upgrade instead!
We have an interesting checkpoint system in mind that should remedy the issue of falling back to the first boss, though a training mode could be a nice way of letting people practice these bosses.
like I mentioned before, an update will not be coming until late summer as that is when the team will be putting our effort into patching everything up and adding more stuff to make it a little more replayable!
again thanks for playing hopefully you check out the game when the post jam comes along!
Thank you so much for the kind words, I think this game needs a lot more work and a lot of redesigning before I would be confident in focusing on it.
It means lot that you would offer such an opportunity and if we ever moved forward and make this a real game we would no doubt look at this as an option!