Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

mbh7271

98
Posts
8
Topics
47
Following
A member registered May 21, 2023

Recent community posts

No apology needed. 


It's a great game

Did the 1.2 Version ever come out?

What skill covers tasks like picking locks or pockets?

Totally understandable

Nice

A bit disappointed to hear no bestiary is planned.

It's fair to not care about AI and buy what you want. But the opposite is also true.

The Kickstarter but I only ordered the two books and not the box set. It's definitely listed twice in my book.

The actual book. It's listed twice.

Harbinger's Bell shows up twice. Maybe that can be fixed for the pod.

Loving this game. 


Is the next sourcebook still in development?

This is absolutely awesome. 


Any updates planned?

Any updates on a print version?

Awesome, thank you. 


One more question. Are blessings permanent unless switched with an action?

This is fantastic 


Any advice for adding new spells? Is there any existing magic systems that would port over easily?

Have you considered creating a dedicated discord?  It's a great game. 

It could be me lol

Is there a discord for this game?

Thank you for the reply. 


This might just be me but I was a bit confused reading the magic rules in the book. 

Am I correct that a level 1 wizard only has 2 magic points?


They can't even use the bolt shape, can they?

sounds good


I lost the app when I switched phones :/

Is this no longer available in the app store?

Great stuff


Any chance you could post an updated discord link?

How would you adapt this to the bsh?


Doom die instead of luck?

Last question (promise)


What exactly is different in the paid version other than the layout?

Low level magic users seem like a really tricky needle to thread in terms of game design

Thanks for the reply

In your play testing, did first level mages feel useful enough? A bad int roll might mean they only have a single spell available. 

How does casting work?


Would a second level magic user with an INT oa 16 be able to cast 4 levels of spells per day?


And what does that look like? Could it be 4 level one spells or 1 level two and 2 level one spells?


Or am I hopelessly confused?

Any progress on this?

Good stuff


Are you still developing this?

Just want to say this absolutely great. 


Do you have any future updates planned?

Gotcha 


I sorta came to that conclusion after asking. Random increases would obviously mess up the threshold. 

One more question (sorry)

Does a HP increase for level advancement give the character 6 HP or do they roll a d6 or is it the +3/2/1?

I think Tamed might have a typo.


Pick a special ammo instead of an

Awesome info. Ty

I think that works perfectly. 


Do you also adjust how much damage a monster can deal based on power level or is it all the same?

What happens when some players choose to up their HP after advancing a level and others don't? Does that create an imbalance? I'd imagine that the characters with the increased HP would be so much more durable. 

I love the addition of HP. 


Do enemies/monsters also have HP?

Ok, this is pretty rad. Nice work.

Is there a change log for updates?

I absolutely love this. 


It should be getting much more attention.