Thanks for playing!
Michael Wolf
Creator of
Recent community posts
Thanks for the feedback, and we’re glad you enjoyed it!
We’re actively developing a new, longer version of the demo, and I think that you’ll find that a lot of those issues have been resolved in this new version. We’ve done a lot of optimization and fixed most cases where players can get stuck. :)
The GDC demo skips over a section where we teach interaction, how objects are color coded, and that you won’t get a prompt every time you interact with something. Hopefully, players won’t get stuck at that door in the full version!
That jump is an interesting design conversation. The team and I have talked a lot about it, and we’ve improved the visibility of it a lot already. I’m thinking that it could still use some environmental cues in the straightaway leading up to it.
As far as the “3D Platformer” classification, I see what you mean. It’s difficult to pin down the exact genre. I wouldn’t call it an “action adventure” game, because players would expect combat. We’re using “3D Platformer” because that’s the best fit we can find, and other games we reference use it - like Journey and ABZU.
Thanks for playing! 💛
That’s an interesting idea! We had a few conversations internally going back and forth about whether we should display the candle count. We’re currently thinking that it should be a Steam achievement, as a bonus challenge after players complete the base game. :)
With that in mind, placing candles near monsters would definitely make that challenge more interesting!
WaxHeart is an atmospheric horror 3D platformer where you play as a wax boy with a lantern for a heart, journeying through a dark, ruined world in search of his lost memory.
It’s an adventure set in a sunless world filled with monsters and mysteries. The light from your lantern-heart helps you find your way through the darkness, but also alerts monsters of your presence.
You can learn more about our project on our website!