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mustbetuesday

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A member registered May 24, 2020 · View creator page →

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The timer has frozen again, this time in level 7 of Decision Fatigue after I placed Yolanda in a shard.

Here is a log: https://drive.google.com/file/d/1g-bvusWxSSoXlIGiNOrWNcZ4tAjRNjG_/view?usp=shari...

The build is currently 19290483 but I see that it updated today so I'm not sure what the build was at the time.

Here are two log files:

https://drive.google.com/file/d/1TlP5XGYxYDX696X2NP219G9v_vqZ_ieS/view?usp=shari...

https://drive.google.com/file/d/1tfgNuv0th58D8JRMPzc-wWYXxBhR2JYl/view?usp=shari...

I'm no longer able to reproduce the red/blue issue I mentioned in Shards of Time level 17 so maybe it's fixed!

I just successfully finished Decision Fatigue level 4 so that seems to be fixed too, great work!

I'm playing the Steam version on Windows (but I assume this is a better place to post than on Steam).

I'm having an issue where level 4 of the Decision Fatigue section doesn't want to complete. When I finished the topmost of the two Goals, the timer stops, and the level doesn't progress. (Visual effects and background music still continue and I can move my mouse, and I can place and remove characters from nodes. But the timer doesn't continue and the level doesn't end or loop.)

I've also noticed several places in the new sections where nodes are marked with red or blue but I'm only able to place the opposite colour there. One example is in level 17 of Shards of Time, the circle of 4 nodes next to the topmost goal, if I place blue characters, they go in the red nodes.

Ohh I didn't know that! Thank you so much for explaining! If there was a tutorial about what leading means, it apparently went right over my head lol!

Hm my assumption that Bruno and Emmaline are the fastest was incorrect. I decided to try using Julian for all the one-character things and I'm having a much easier time! I'm still curious if this info is written down somewhere. Thank you!

Hi there, I'm really enjoying the new levels, they're a real challenge! I'm definitely noticing that timings are a lot tighter than in previous levels, and you have to be more efficient.

I was wondering, is there a list/guide somewhere of what characters/roles work more quickly together, and what individuals are faster than others? I know some of this info was in early tutorials, but that was a long time ago lol.

Right now I'm assuming that Bruno and Emmaline are the fastest, the students are the slowest, and everyone else is in between and equal to each other. But if you need two characters, is it better to have Bruno and Emmaline, or Bruno and Julian, or Julian and Jennefer, or...? And what if you need three characters? And what about four? I'm sure this is meant to be part of the puzzle, but I'm going around and around and around and it's six loops between every opportunity to try again (because of the shards) and would love some advice!

Thank you!

I just finished this and really enjoyed it! Excellently done! I had seen it recommended by Board Game Blitz on Youtube. I did version 1.23 on paper.

I found puzzle #1 to be the hardest part. After I tried to do all the crosswords, and went back and changed my answers on them after realizing the words could bend etc, I used puzzle #12 to help me figure out what the leftovers were on the puzzles I hadn't finished yet. Then after getting the final message, I didn't trust that I was actually done lol because I had no idea what the letters and numbers at the bottoms of the pages were and assumed they were an additional puzzle to do after the word searches. I came here to find out how to use those clues, and I used them along with like four lists of cookie types to finally finish word search #1 haha! 

Anyway that was really fun and I didn't want to put it down to go to bed last night! Great work!

I really like the concept, but I had trouble understanding the dialog with the effects, and I had trouble understanding what the different sounds meant and how to progress.

The menu doesn't say the words out loud.

In the tutorial, it says "Follow the sound of my voice" but then the voice doesn't say anything else.

The very first part of the game, where you follow a noise, before the danger starts, was very fun! And I liked that there is a two second warning sound before you die!

Nevermind, I saw that this was answered in another thread lower down!

https://itch.io/t/3285690/the-games-looks-really-interesting-but-i-cant-wrap-my-...

I came here with the same question about how the deck determines my traits. Did you ever figure out an answer?

The art is so beautiful! I came here from YouTube, I'm very impressed by the way it looks, excellent work! :D

I don't know if you're continuing to work on the game but a couple quality-of-life things would improve the experience of the game I think, like the ability to tilt the camera up when the car is angled toward the ground, and being able to press ESC to quit. But if you're all done with this project, that's ok!

Hi there, I'm having trouble running the full version of System Fault on Windows. I bought it through the Itch app. I have the built in text-to-speech Narrator turned on. When I launch System Fault, it doesn't do anything, it just says Not Responding. Do you have any suggestions?

Just finished Windows version 2.0! It was fun!

At first I tried it with keyboard and mouse and it felt terrible. Jumping and magnet throwing were really hard, and I couldn't figure out what to do. I did 2 or three levels like that. I switched to Xbox controller and suddenly it was like I was a much better player! I went through the first few levels really fast! The last few levels required more time and thought. I liked that I could go out and try a different level and come back. The last level was especially tricky but solving it felt good!

There were a couple places where I got stuck, like in the button pit in the last level. It's good that it's obvious how to restart the level, but I wonder if a ladder could be added there to make a smoother experience.

It was not obvious to me how to access the options using the XBox controller. It took a minute of fiddling.

I appreciate the colour and accessibility options!

My assumption about the restart button is that you have to hold it down because you don't want to press it by accident. It'll be good later on when I imagine there'll be an animation showing your progress toward restarting. 

(Oh dear I just realized I was supposed to aim with the mouse. That's probably why I had such a hard time lol.)

Like someone else said, I also didn't realize for a while that the magnet could go through the bar.

Great work! Looking forward to more!

Oh, I see! Thanks for getting back to me! Just to clarify, is there any downside to using more time loops? Like if a child or pet needs attention and you just don’t do anything for a bunch of loops. Do you get a worse ending or anything? 

Hi there, I'm really enjoying this game! I'm partway through the "wasting away" section and it's very exciting and challenging!

My question is, is there a way to pause? (Other than hovering over tutorial text in the levels that have it.) Pressing Escape doesn't pause. Alt-tabbing away doesn't pause. Even if I press Exit and am asked if I'm sure I want to exit, it still doesn't pause. Just want to check if I'm missing something. Thanks!

I downloaded from itch.io (not Steam) and am on Windows 10  Home.

That was such a beautiful game and a lovely experience! It starts gently and the difficulty curve is excellent. The visuals and music are so calm and pretty. A few friends and I played it at the same time and it was so fun comparing where we were at (and occasionally asking each other for little hints on extra tough levels). It's nice that you can skip a level or two if you get stuck. The last level is locked until you do everything else, and isn't that hard compared to the previous ones, it's more of a victory lap, and then there's a beautiful song during the credits! Loved it! Really excellently done!

I have finished the demo and found it very fun and challenging! Some of the levels require quite a bit of thought, so it's very rewarding to figure them out. Excellently done!

I enjoyed that game, it was fun! I liked how things ramp up gradually. The graphics and music were fun. The bit with the enemy with the red beam, who you have to go back for by going around the top of the level, that was a great moment. Excellent work!