Looks perfect! Looking forward to try it out on real hardware. Thanks!
nikosidis
Recent community posts
Playing the v1.09 now. Love the game. A couple of issues. When I procceed to a new level with a new password I can not type in the password without quiting the game. Password can only be made one time as the game ends choosing a new password from menu is not possible. When using the keyboard I have to press a key once before the game start to register the typing. I also think that dithering should not be on by default. Better to press "b" for dithering. Sorry, but nobody wants that on Amiga ;) Thanks anyway for the updates. Great work!
True, but it would be up to each person how you like to play it. With continue the score would start at 0 so no great HiScore. For me time is limited and the old way of restarting a world or area that I completed is something from the past. Just my opinion. Great job on the game and I will play it more :)
Would be nice if a new level did not start before pressing the button or maybe map "p" or something to pause the game. I also wish there was a quit button like "esc"
I have one other question. It is a lot of loading. For people that got some extra memory could not more of the game be loaded into that? I have A4000/030 with HDD but the game does not work with that config so I have to use Gotek, adf with my A500 that got 1MB chip and 1MB slow RAM.
If you need beta-testers I like to help out :) I have all kind of Amiga hardware to test the game and beta tested Amiga games like Turbo Tomato and Inviyya :)
On standard A500 hardware the game is to slow but with standard A1200 it runs almost perfect. To put it other way the game requirements should be standard A1200 speed or better, OCS gfx.
I just tried the original. Would be cool if you added the barriers with the laser from the original game :)
Yes, I know there is enough arrows. At least some way to give up the life and continue pressing "esc" or something would be nice :) Here is picture of the bug. https://ibb.co/r36Bg69
The game is nice! The gfx is great. If the arrows are empty there should be option to give up or similar. It is still not optimal in a game that you have to give up. Maybe when arrows are empty there will automatically be placed arrows randomly some place on the level that you have to find? I found a few bugs. One is when climing the ladder sometimes when you climed on top you are still in the climbing possition. Other was in level 1 when I shot the hidden platform and quickly jump over it, the stone is placed wrong. Keep on the great work! This is a really promising prosject. I might becomme a beta tester for you if you like. I beta tested for a few Amiga games like Turbo Tomato, Wonderboy and Inviyya.