No, I'd post here or in the itch.io server
orlandoo
Creator of
Recent community posts
Congratulations to everyone who submitted this week!
The next week has started if you want to join at https://itch.io/jam/portfolio-builders-jam-week-15
As always, you're welcome to join every week or as (in)frequently as you like, and keep working on the same project or something new.
Congratulations to anyone who submitted this week! Your games look really cool. Let me know if you have on how to improve future jams. The jams seem to be growing a bit so I'm thinking about how I can make them more useful for people.
The next week's jam is up at https://itch.io/jam/portfolio-builders-jam-week-14
Feel free to keep working on the same project and resubmit, or work on something else! You're welcome to join weekly, occasionally, or just the once!
Hey, well done submitting! I don't rate the games or anything. The main aim of the jam is to help people set weekly targets and work on a portfolio over time. I'll think about how I can encourage people in the jams to try the submitted games and give each other feedback as that would certainly help people. Maybe I can put something in the jam description, or make a thread for feedback requests. Let me know if you have any ideas.
Congratulations to all who submitted this week! I hope this jam has been useful for some of you. The next jam has started and is up at https://itch.io/jam/portfolio-builders-jam-week-13
Congratulations to anyone who submitted! This week's jam is up at https://itch.io/jam/portfolio-builders-jam-week-13, hope to see some of you there or in future jams!
Pretty happy with my progress this week, I overcame a few obstacles. Worked on player movement and collision. Not submitting as I don't want to publish it publicly yet but it's playable at https://orlandoo.itch.io/2dplatformer?password=2d
The bulk of my code is in this file: https://github.com/orlambda/2d-unity-platformer/blob/main/platformer/Assets/Scri...
It's pretty messy but it gets the job done for now and I have some ideas how to refactor it
Congrats to all who submitted this week! I hope the jam was valuable!
The next jam is up at https://itch.io/jam/portfolio-builders-jam-week-11
Still working on my 2D platformer prototype. This week I'll debug and refine movement/gravity/collisions, and if I get to it, start using BoxCast to detect collisions (currently I move the player then move them back if there are collisions). Possibly adding acceleration/deceleration to player movement but that will likely be another week.
This week is over, well done to anyone who got something submitted and to anyone else who's got some work done! Your games look really cool. Anyone who didn't manage, this week is your week, I believe in you!
The next jam is now open: https://itch.io/jam/portfolio-builders-jam-week-10
I made some good progress this week, writing my own script for player collision, jumping, and gravity, rather than relying on the rigidbody physics. It has lots of problems so everything is now worse than last week! The player also loses their ground collision detection after they go through the portal. But I have a better understanding than I did at the start of the week, and more ideas on how to get things working properly. I might make a separate account for publishing unfinished/buggy prototypes so I can actually submit to the jam. https://orlandoo.itch.io/2dplatformer?password=2d
Next week is up!
https://itch.io/jam/portfolio-builders-jam-week-9
Congrats to anyone who submitted or achieved what they want to. Anyone who didn't, that's ok, keep going!!