This is a great game!
It's a complete platformer with great level design and cheeky twist on controls that make this game unique. Even something that might be initially frustrating is soon reasonably solvable, because of the great design of utilising the game's current state, e.g. the subtle change of angle of the box, when near the edge, a "buggy" wall jump that actually is intended and level design completes it.
Great game for a game jam - huge congratulations on making it!
paweljarosz
Creator of
Recent community posts
It's a base for a Vampire Survivors like game, except it's the player who is surviving here - defeating enemies is really hard and if you stay for a moment in place, you're death, so I ended up just running away from non-stop spawning enemies and it doesn't help that camera is just so close to the main character. Congratulations though on making a game!
It has just a base of some platformer game, you can collect umbrellas, but movement, jumping, everything on the screen is so quickly happening and the camera is rigid to the body not showing much of the game, it's sadly very dirty made. Congratulations though on making your game for the jam! A tip - don't focus on game screens etc for the game jams, focus on the core loop and mechanics of the game always to feel good for you ;)
This is a great game! It has few different mechanics jammed in! I like it very much, even though the execution is rough, you have a lot of ideas and the game is challenging. Combat is not engaging much, but you make the game better thanks to the other elements - environmental puzzles, QTE, logic puzzles.
It looks really nice, I like the simplistic UI and atmosphere of the scene. The animations are nice, but the interactions are totally not understandable - you don't feel the hit on enemies, you somehow can hit the dragon as well, but it's for hitting the "stone"? The game is very simple and lacks anything making it stand out, but is playable and has some nice visual effects.
Congratulations on making it!
It has a unique idea of crafting weapons, but I'm not sure how this system works and if it works - I was able to craft anything, I know it vanishes after some time, but there are pages to restore and craft again. The dragon in the end doesn't deal any damage to hero, so it's not a challenge at all, sadly :( The game has nothing to stand out of crowd, but itself is ok and fits the theme ;)
Congratulations on making the game!
It's a nice Dungeon Crawler, but only if you play with Archer - you can then kill all enemies at distance, just by holding a key and pointing at them. Wizard stuff is "casting" too long and deals too less damage and knight requires space to play - you come closer to enemy to attack and you have to step back and attack again in order for enemies not to hit you and you having possibility to hit them. So the classes determine the gameplay. The enemies are very simple - just getting closer to you to hit you melee damage. It lacks diversity for enemies - perhaps it could allow to make different classes useful. It's very basic and not much enjoyable, but it's playable, so good for you on making a game!
The game is a great platformer with nice movement and jump mechanics. It could be a great base for a precision platformer or generally a platformer. You don't mention if you created the art - if so - congratulations, it's looking nice, clear, with character. The game is though very, very short, as you said - a demo of a game, so it lacks any kind of a hooking point.
Game is very simple with straightforward goal and perfectly fits the theme, but still has very unfair obstacle - the fireballs. Some are easily avoidable, but because their speed is random, some are flying too fast and you can't possibly react, thus it doesn't feel great to be killed in it - as it doesn't feel like a player's fault much. The shield allows to mitigate the issue, so the gameplay loop is from shield to shield, which makes the game intense, but still, the randomness is imho killing the fun. Introducing the shield makes me think, you might have the same issues when developing the game, isn't it? :D The music is also not very fitting the game, it rather distracts and make me want to turn off the speakers sadly :(
Other than that, it could be really enjoyable, simple collecting game base.
The game is quite hard - but only for player. I think the enemy can attack me succesfully with every single attack, while each of my attack is paused to show the Dice shaking animation to select a random number which is in the corner, so first time you immediately feel like the game just hang and crashed - it's not a great user experience, so reconsider the UI, or just don't stop the fight, even if the rolling system is in the background - you can instead show damage as numbers on enemy etc.
The boss is just getting to you to hit you, so there is nothing sophisticated in it's design. It's an ok game, but it's just a very simple game with nothing unique, except those very long "lags" :D. Some walls have a 3D object that is Z-fighting with the surface.
Overall - a nice platformer, but you have to get used to the camera - it floats behind character all the time, but is not having any offset to following you when jumping, thus every jump is causing camera to follow, even if you land in the very same position - combination of those two makes the camera really "heavy" in terms of how players benefits from it.
The levels are progressively larger and more complicated, with latter ones feeling like in a metroidvania. Infinite wall jumps allow to cheat a bit, but it still looks like the level design does not benefit players reaching high areas (it even punishes it by having an instant death in one of levels, where you try to jump up). The jump is parabolic and it's sometimes hard to control the jumps properly, especially, because of the camera issue described above, but also that the obstacles are not forgiving - when you touch them, you are instantly dead - so it's a precision platformer with unprecise movement and without few features that make players feel like it's their mistake, not blaming the design of the game itself. Just few improvements can make this game vastly better ;)
Hi!
The results are now announced:
https://forum.defold.com/t/made-with-defold-jam-2024/76934/61
and
https://twitter.com/pawel_developer/status/1833034023213355282
And the winner is... PERFECT+1 by Quarter Hour Games!
Check them out and check out all the games results here:
https://itch.io/jam/made-with-defold-jam-2024/results
Congratulations to the winners and all who participated in the jam!
See you next time, Happy Defolding!
Pawel
I love it! You make a great platformer with so many features and game mechanics - that complete each other and put it into levels that requires you to use all of your abilities. Great, great game design. It teaches you everything, then gives you more and more challenges. Very creative game! And very beautiful, especially that you made the assets! Glad you utilised Rive as well - animations are super smooth! And soundscape is just amazing - adding up to the great atmosphere!
Fun and addictive game! The game idea is really great with all the upgrades and resource management that you need to keep to get rid of enemies in good moment, everything clicks together and is well designed. And of course the presentation is great - very nice looking, clear pixel art. I think that maybe if upgrades were also of different color it would be more readable - now upgrades are similar to each other ;)
Polished game by Ben! I love it, your driving simulation feels like in go-karts, especially on the more complex tracks, where you really should utilise acceleration and brakes wisely and you have to remember the track to nail it. The AI is great, it is pretty challenging to beat the computer, but few times I managed to do so! The game looks obviously beautiful with tiny stylized pixels and sprite-stacked car that I wouldn't know is stacked if I wouldn't follow your progress :D It really looks like tiny 3D, eventually pixelated later on. Great effect! And tracks are amazing, with vibrant colors. Damn, even tire marks are awesome, spiced up with nice sound effects!
Great physics based game with a twist! It's kind of a hybrid with puzzle game, where you have to manage your space with proper resources to build highest tower! This is a great idea! I'm lacking a possibility to zoom in/out or something else to see what I left in the tower, because the higher it gets the harder it is to remember what you put where :D I'm building towers with 3 columns, but perhaps I could fit 4? :D Great game, lovely selection of assets ;)
Great gameplay, though beginning is very, very harsh. You have to put buildings in certain order, especially the first two - powerplant and rafinery. Though it's explained in description it would be nice if it would be unlocked in such a way, so that players won't deadlock themselves at the very beginning, because then the game is really fun! Nice presentation, neatly utilised animations, great entry ;)
This game pulled some strings. Really well made, simple, yet complex enough to suck you in. I love the gameplay it's so fun. The controls might benefit from using a mouse, but in that form it has it's own charm. I really like the idea of inventory management and you put it to another level with the ending. Great game!