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Pentixel

95
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A member registered Oct 29, 2017 · View creator page →

Creator of

Recent community posts

We wanted to add more interactive stuff but ran out of time. So glad you still had fun! :)

Thank you!  And we didn't know about that bug.  We'll definitely check it out but I don't know how to reproduce the crash because it didn't happened when I was playing it yet

Thanks a lot!  Yeah, definitely needs more polish

Thank you so much!

Wow, thank you so much! 😊

If we had more time, we definitely wanted to add a full gameplay loop: you'd collect scrap, sell the materials you gather (like screws and metal, but much more other things), and then use that money to buy new piles of scrap to process. We also wanted to add some upgrades for the scrapyard and maybe even new tools or machines to help break things faster.
Lots of ideas but just ran out of time during the jam

Thanks a lot!

You're right.  At this point, collecting car scrap is pretty much all you can do. We had bigger plans, like selling the scrap and buying new piles to keep the scrapyard running, but we ran out of time to implement those mechanics. Anyways thank you for checking it out!

Good question! 😅 We actually didn't get to implement the selling part in time. The idea was that you could sell the materials you collect from scrap, but for now, it's just the gathering part without the selling system. Definitely something we'd add if we continue working on it!

Thank you! 😊 Glad you liked the art style even though most of it is from an asset pack we linked in the description!
The goal was supposed to be running a scrapyard.. you destroy scrap to collect items like screws, metal, etc., and then sell those to earn money. With that money, you'd buy new scrap to keep the cycle going and grow your scrapyard over time. But we sadly couldn't finish it within 48h 

Loved the visuals, music and gameplay. I think you made the most out of the theme and I'm always amazed what a small group of experienced/skilled people can achieve in such a small timeframe. This would be good material to make a real commercial game. Keep going on!

Loved the visuals, music and gameplay. I think you made the most out of the theme and I'm always amazed what a small group of experienced/skilled people can achieve in such a small timeframe. This would be good material to make a real commercial game. Keep going on!

Same here, can this work on Godot?

Please make browser port :)

Cooles Spiel. Bin bis Runde 5 gekommen weil ich von etwas abgeschossen wurde. Mein Verbesserungsvorschlag wäre nach jeder Runde einen Hinweis zu geben falls neue Gegnertypen kommen. 

Is web not supported anymore?

This game is absolutely fantastic. You've done an amazing job! The music and graphics blend together perfectly. Unfortunately I encountered a crash later in the forest. Maybe you can fix this

How do you get iron and coal?

Thank you! I have big plans ;D

I'm suddenly so thirsty for milk 🐮

Wow, the game is so good! Especially the story. I played it few days before and now and it got much improvements. 

Great bullet hell game, I love it. Everything feels so well made and visually stunning

Great game! I like that it's not as hard as the other Metroidvanias, but it's still very fun and challenging to explore.

very impressive game. How do you made the start screen intro where the player is playing the game? Is this a gameplay video or scripted?

Fun little game! Especially the water effect looks very nice.

But I found a bug where your speed is halved after you die the first time. I only recognized this after playing this game for the second time.

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I thought I was crazy when I saw that this tool, few years later, costs money because I have this software on my old laptop and couldn't remember that I paid money for it. But now it's clear that it went from a free product to a commercial product. The price for this high quality product is fine but the thing that you can't get an old free version is somehow pity. I guess I will wait for the next sale to get it again

Thank you!

very nice! I use one of the effects in my game: https://pentixel.itch.io/roguelite-test

Thank you! This tileset was very motivating. I used it in my game https://pentixel.itch.io/roguelite-test

Thank you! I used it in my game https://pentixel.itch.io/roguelite-test

With mouse


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Yeah, finally a web version 🥳

I have a bug where it freezes the game after reaching this point in the dialogue. I happened after I brought the passenger to the target and have this dialogue.


after I restarted the game this doesn't happened again but after my 3rd call the compass was leading me under the empty ground

What an awesome game. I had much fun

That was a very fun experience. It took me a while to understand the idea behind the gameplay, but it was worth it


Now that I got a controller and can play this game how it is intended  I see the  depth perception as my biggest problem. You never know if you are above a platform or not because there is  no indicator and if that's not hard enough, the control for the movement is unsteady for me. I would need some seconds to calculate the next jump, but because there is a falling platform everywhere this is just extremely hard even though I'm used to 3d platfomer games, I play them the most. So I run through the whole map and was only able to catch 4 berries at all after many attempts. I can't believe there are players who got all berries under an hour. 

But apart from the skill issue it's a very beautiful and lovely game, everything seems so inviting to explore the world, but and I wish there was an "easy mode" option which gives you the ability to spawn at the last platform before you died.

Very interesting game. Everything looks so clean. I had a lot of fun playing it.

No, but it states: This asset pack is free but the developer accepts your support by letting you pay what you think is fair for the asset pack.

But if it's only accessible through paying its also fine. I just realize that there is a browser version of it. Yesterday I thought it is only an image, but now I see it's the actual editor   :p

Where do I have to press?