I initially planned to do cutscenes showing the rats kidnapping the boyfriend but I couldn't get to it in time 😅 I think you're totally right about blender. The animation workflow is not intuitive at all but I think I finally got the hang of it. I'll definitely be posting some animation stuff as well as gamedev updates on my socials (I'm on a lot of websites the links can be found over here https://pixelberk.neocities.org/ ). Thank you so much for playing!
pixelberk
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I died 3 times. I find the cutlery to be a better first buy than the demon smasher. Scythe is goated though. The ringing phone is a cool way to set the goal for the next run. It could have easily been just a number in the corner without any flare. I really appreciate music ramping up too. Very nice game!
Thank you for playing. I made the classic mistake of over estimating my abilities and waaay over-scoping. I had to cut a lot of ideas out because I couldn't get them done in time. That got me feeling down by the end because I was feeling like I was submitting a game that wasn't fun to play. Your comment has turned that around completely. I was smiling ear to ear while reading it. So, thank you so so much for writing it. :D
man, participation level 11 and 26 is insane and the experience really does show in the game. I found the inventory minigame to be very fun and creative. I felt that the game threw right in the deep end with the flute minigame. I think I missed more than 160 notes. I could only see the guy's feet in the boss fight because he turned into a ultra mega devil titan.
Thank you so much for playing. Do you mind me asking what part of the first level you got stuck on? For instance did you hear the sound of the sliding door and the click sound it makes when it fully opens or closes? Or maybe did you think that the the door would stay open once you got off the pressure plate? I'm asking because I would like to get better at telegraphing these things to the player. Thanks again for playing and thanks for your comment. :D