Rad Codex
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A member registered Oct 29, 2015 · View creator page →
Creator of
Turn-based strategy robot blaster. Each defeated bot charges up your Power Mode!
Strategy
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Explore and conquer the Tower of Bones by customizing your pouch of magic elemental bone chips!
Puzzle
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Survive King Confinemech's robot army by swapping the earth and dodging bullets!
Shooter
Four dungeon crawling heroes, eternally joined together in a square formation, must survive in a sidescrolling world!
Platformer
Explore the cute village of Takakaro and take care of your fellow villagers!
Puzzle
Voyage into the wide world of Eral as an explorer, trader, or privateer.
Role Playing
Recent community posts
Dice of Scaling: Puppet Showdown jam comments · Posted in Dice of Scaling: Puppet Showdown jam comments
Thanks! Mega Man X/Zero's flow of chaining dashes and blasting through weak enemies is exactly what I was going for. And you're right! I am a complete newbie to making music in general, so I didn't try to be NES-accurate with it. I used a handful of Genesis-style instruments to make it easier on myself.
Thank you! I'm glad the upgrades and difficulty felt good, I had to make some last-minute tweaks to get the difficulty right. I'm also not usually a fan of having to repeat areas, so I tried to keep the early stages easy to blaze through. If I had time I'd have added more shortcuts to early levels that you can blast through with later upgrades (like the bombable shrooms) to reduce tedium of having to start from the top.
Thank you! Yep, the level design is procgen RNG (just a bunch of setpieces arranged randomly attached to eachother). It would be cool if there were some indication which direction the way down is in though.
Thanks for recording your playthrough - that was very helpful to see how someone else played it. You've shown me a new bombs-only playstyle! : P I don't mind this 'cheese', as long as it wasn't wrist-pain-inducing! And no worries, the ending didn't glitch out, it is just a bit barebones due to time constraints.
Dr. Rutabaga's Devious Doomseed comments · Replied to Sllld in Dr. Rutabaga's Devious Doomseed comments
Love a game with River City Ransom feel! The background graphics are great. Might be a bit too hard unless you run past the enemies, and it might be nice if the timer stopped for the boss fight (she liked to hang out in the part of the level where I wasn't allowed to walk). Still fun! And the boss' attacks are great.
Hi, sadly there is no planned support for any platforms besides Windows (and Steam Deck).
However, I did see one player post how they got it working on Linux, and this was their advice:
"In the end you just need to do what worked for Horizon's Gate: in terminal (do have protontricks installed and up to date): (just replaced HG's appid with Kingsvein's) protontricks 2276830 d3dcompiler_47 steam launch options: WINEDLLOVERRIDES="d3dcompiler_47=n" %command%"
I don't know what that means, but hopefully it helps!
Version 1.5.91: Tactical fixes comments · Replied to EdwinPaine in Version 1.5.91: Tactical fixes comments
Love Tactics: Joined Together (GMTK Version) jam comments · Posted in Love Tactics: Joined Together (GMTK Version) jam comments
Fun little SRPG. Good choice to simplify certain Fire Emblem mechanics, such as giving Sure-Hit weapons and not giving enemies counterattacks. Using the Rescue staff in level 3 was satisfying. Would like more 'join together'-based mechanics or puzzles - the healing bonus is really impactful and necessary to win, but it doesn't change player strategy very much or present many interesting decisions.