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marco's retrobits

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A member registered Jun 06, 2017 · View creator page →

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Nice!

Yes, I am another Tiny BASIC fan :-D !
I have always wanted to write my own interpreter, I hope to get around to it sooner or later. A few years ago, to try Microsoft's Blazor Web Assembly technology, I made Mohan Embar's C# interpreter, which in turn is derived from the C language version of Tom Pittman's interpreter, available on web browsers: https://retrobits.altervista.org/tinybasicblazor/

Thank you for this gem! I was particularly pleased to see that even "nested" IFs work as expected. Really an amazing work!

Thank you! ;-)
Unluckily, the Oric is not (yet?) supported by ugBASIC, maybe in the future! https://ugbasic.iwashere.eu/targets#targets

Watching this is very relaxing! ;-)

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Amazing! Here's a video of the TinyBasic interpreter in action in Fuse at max speed, running the Christmas Star program I coded for the VC³ 2022 :-)
https://retrobits.altervista.org/blog/2022/12/the-christmas-star-challenge/
https://retrobits.altervista.org/tinybasicblazor/?p=christmasstar

thank you!!!

Hi! The source code is written in ugBASIC and so the game can be compiled only for the platforms currently supported (no ZX81, BBC and PET at the moment, unless of course the game is rewritten using other development tools). I think it's possible to make a VIC-20 version, but since the text resolution is less than 32x24 (which is the resolution currently adopted for the game), the program will need to be adapted. Anyway, I'll upload downloadable versions for different platforms as soon as I successfully build and test them.

Hi and thank you for your feedback. 

I have published a new version: now when the game starts, you can choose the desired speed: 1:slow, 2:medium, 3:fast (the fastest is the original speed).

Thank you very much! :-)
The credit goes to Brian Astle, the developer of the original game for the CHIP-8 interpreter.

Hi and thank you! I'm sorry for the delays; most of the new levels have been completed but there is still some work to do; some impediments prevented me from completing them this year, but I'll do my best to release the new version soon! Stay tuned ;)

Cool! I love the effect on the water surface!

My pleasure!

Yes, the file is correct, it is actually hosted on AlterVista.
I'll upload the .zip directly on the itch.io platform to avoid similar problems in the future.

I think I fixed it: the zip file was linked using http. Firefox allowed to download, Edge blocked the download, but informed about the issue and Chrome blocked without any information.

I changed the link to https and now it should work! Thank you very much!

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Hi!
I just tried (using Firefox) and the download seems to work... maybe a temporary issue of the itch.io platform?

Here are the steps:

1) Click the "Download now" button in the project page: https://retrobits.itch.io/cave81

2) A popup should appear. Click the "No thanks, just take me to the downloads" link (although donations are welcome!)

3) A new page with a "Download" button should appear. Click the "Download" button and the "CAVE81_11.ZIP" file should now be downloaded. If this does not work, you can also click the "Downloads not starting?" link, enable the alternate download method and try again.

Please let me know if it works and thank you!

The baSnake_RetroSnakeGameJam.zip archive contains the latest versions of baSnake, specifically built for the Retro Snake Game Jam.

Certo, complimenti a entrambi! Ti auguro comunque di riuscire a riprendere il progetto.

bello!

Hi! Sorry for the delay. I have just built the standard I/O version of Connect 4 for the Z88 / BBC Basic Target using z88dk.
It actually works, but needs some more tweaks to improve usability on the Z88... I'll try to improve it.

You can see it in action (OZvm emulator) in the video below:

Hope to give more updates soon!

Hi! Thank you very much!
I already attempted some development for the Z88 in the past, with CHIP-OTTO, my portable CHIP-8 virtual machine. The Z88 version was almost complete, but then I focused on the ZX Spectrum Next port and did not finish it . You can still see a gif in the CHIP-OTTO project page.
I would be definitely interested in the Z88DK port, maybe starting with a simple build of the standard version and then making a specific version optimized for the Z88 display. At the moment I am very busy with other projects, but as soon as I'll get some free time I'll try to prepare a Z88 build!

Thank you!!! :)

Absolutely! :D

:) If you are on FB you can have a look at htis group: https://www.facebook.com/groups/TeletextGroup/

Absolutely stunning! I love those vaporwave/outrun pictures; here's one I made for Teletext some months ago :-)

https://edit.tf/#0:QIECBAgQIECBAgQIECBAgQIECBAgQIECBAgQIECBAgQIECAuYQIECBAgQIECB...

Thank you! :)

Grazie mille!!! Proprio vero, è la realizzazione di un sogno :-)

Thanks! :)

like it!!!

cool text adventure!!!

Great! Thanks

Thank you very much! :)

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Thank you for your feedback!

Thank you very much for your feedback!

Unfortunately, I had no time to improve it by the end of the jam

good! like it

fast game and very good presentation!

very fast implementation! great

nice implementation!

Good game and beautiful intro tune!

Very good! I like it and the fast fill really helps!