Thanks a lot!
Rotmill Dev
Creator of
Recent community posts
Yeah, the game is intentionally locked at 60 FPS. I’m not very experienced, and at the time I couldn’t figure out the bugs that came with unlocked FPS. The physics and camera would break — they behaved differently and ruined the experience."
Thank you! I agree, these games feel like their own subgenre. There used to be very few of them, but in recent years, there’s been a wave of new projects and announcements. That’s really great to see!
I will start working on the project in at least six months. You can follow the progress on Discord (or Twitter, but its post format is different and less convenient). The game will likely be released on both platforms, but I will probably release the demo on Itch.io first since it's simpler and faster.
Well, these are just plans for now. I hope I can make them happen!
Yeah, awesome games! There's definitely a chance that I'll take it on. For now, my plans only include my own King's Field-like game after current project. But if I don't have to worry about a developer career and income, I will absolutely make this dream come true. Ideally, I dream of making "remakes" of the entire trilogy (or at least seeing them—after all, someone else might do it instead of me!).
I think this needs some refinement. The attack animation slowdown on hit was done intentionally—it’s part of the "impact." If this effect is strengthened, the hit will feel even more "physical," considering that we’re just clicking a button. In general, this is used in many games.
With the next project, I’ll need to explore this in more depth to make everything feel enjoyable and fair.
And yes, damage is dealt once per enemy. Thank you!
Yeah. The fast turn mechanic also needed enemy balancing. In the first week after release, players helped identify bugs and adjust the balance.
Most people liked the graphics. But I think I never really got the ocean right. Other than that, yeah. It’s all a matter of taste.
Glad you liked it overall! I’m planning to make my own King’s Field-like game after my current project )
You’ve warmed my heart. Thank you so much for the feedback!
With this demo, I’ve made a big step in learning game development. I’m increasingly realizing that I still need to gain more experience. Right now, I’m working on a new project with a team. We’ve made some progress already, and the 'foundation' of the game is stronger than what I had in my demo.
So the plan is simple: we successfully (or not) finish the new project, and after that, I’ll most likely start working on a King's Field-like game. With the experience gained, development will be more polished and faster!
Thank you very much! We are currently in the middle of a "marketing campaign," the outcome of which will determine whether to finish this project or move on to another. I talk about it in more detail in this video:
So yes, you can support it in two ways)In any case, I will continue making similar projects. I'm glad you enjoyed the demo. Thank you for your feedback and for playing!
If you have saves:
1) go to Windows > KingsField > Saved > SaveGames
2) Copy you saves ( Exept NumberOfSlots and SimplySettings)
3) Delete "Save" folder of game folder.
4) Run and close game
5) Paste you saves to Windows > KingsField > Saved > SaveGames
6) Try loading into the game through your save (the name of the save in the game may be different, you will need to re-save to fix this)
Thank you!