I love the music in the game, every track is a banger. Amazing work! I do think the icons are a little hard to read sometimes but that just might be cuz I was enjoying the music too much lol. Great job!
SeeOne
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big man strong, big man beat snake. Sick game, very funny and has tons of personality. I wont lie when I first saw the whole map I was not looking forward to it but it became really fun beating them normans and snakes. The pong level was a little frustrating as the ball interacted a little weirdly with the club/player. But I enjoyed my time with the game, nice job!
The art is so good and perspective is used nicely as well, I like the mechanic, it becomes very chaotic later on lol but still fun. The soundtrack is a banger, so fire. I dont really like how I had to use the bonus cards and It was annoying when I was trying to play a card, and a bonus card kept popping up in my hand.. I really like the setup tho, neat game!
The game is very intense and I really like it, standing still to breathe is so anxiety inducing but a really well made mechanic, I think the gun could have been placed better and the shooting itself could have been more polished, the movement also is a little rough. I dont mind the difficulty tbh, I like it a lot but sometimes the difficulty was caused by the gun not the game, so I think that can be worked upon. Overall, Great entry, really enjoyed it!
Oh hell naw I emoted on bro's grave lmfao. Really nice game, very funny and charming. I dont understand how charge works but the kicking and defending feels pretty good and is easily understandable. Game would benefit a lot with some screenshake / particles as it is a fighting game at its roots. Would love to see where it goes, nice work!
The premise of the game is very nice, The foundation is great and I love the music and whole mysterious layer about it. If you intend to develop this game further, I think stories tied up with whose heart we are keeping alive and we being able decide if we want to keep them alive or not would be a really nice mechanic to implement into this game, For what It is right now, I enjoyed playing it and good work on your first solo project!
It is such a charming suprise this game, The second the music dropped I was in it, such simple mechanics and so well executed, I really like it, one of my favouties. The music is fantastic, like I need the OST! Such a sick job, I would love to see more challenges as the player goes but for the jam time frame, its great.
One of my favourites so far, I really love the idea and game plays so well, The visuals are so good and work perfectly with the game, I think a little feedback when I hit the notes would have been the cherry on top but other than that just slight tweaks and polish here & there, and this game will be perfect!
Such a creative implementation of the theme, the idea is nice, simple and executed fairly well. I will say the time to make orders was a little too short but I think that might be subjective. I like the art, ingredients were easy to understand, the portraits were a nice touch and the music bangs! I will say the web build is somewhat iffy but I think you guys already know that. So yea, overall really nice job, great entry!
I really like the vibe of the game, the art and sound work so well in creating such a nice analog horror experience. It gave me really weird feeling while I played, so really well done on the atmosphere. I could not fully understand the noise mechanic tho, I would stand at a place for a while and the heartbeat wont go away and it hindered progress as you cant really do much while the heartbeat is going on (as far as I know if there was something I missed I apologize). Overall tho, It was really fun beating it, good job!
Creative game, I enjoy the premise and the whole setup, that said the game was confusing, I beat it but I dont still understand the higher or lower logic, in cases of complex gameplay design you should reveal mechanics slowly and in an interactive tutorial form, that makes it easier for the player to understand and enjoy the game. I like the old arcadey game art style, It is a nice entry but it could have used some work around the edges.
Very fun game, I genuinely enjoyed playing through it. The boss designs and fights were well made, and the attack on heartbeat concept was really nice. I think a little audio cue on when you should attack could have been nice, but it still works.
The controls… yeah. I understand you can play using both configs, and I finished my run with WASD + JKL, but they felt very unintuitive to me. Better key placement, a rebinding menu, or controller support would’ve done wonders for this game.
The art is nice, the character portraits are well made, and the palette switching works very well too.
Some of the bosses’ attacks could be a bit more telegraphed (Misterdll’s dash was very hard to dodge, the gun-sword was annoying, and Blanket did not stop flying lmfao).
But overall, it’s a very good entry, really solid work!
Its kinda fun when you keep playing it, the concept is creative and very clever, there is not too much to the gameplay but what it has, works nicely. I wish there was a way of differentiating if the mochi is overmixed or undermixed as sometimes that confused me. The art is very pretty and the game has a lot of personality to it.
The art is so charming and cute, I really love it and the heartbeat did manage to give me anxiety so good job on that aswell haha. I like the game, sweet little esacpe room. The music is nice but I dont think fits in the game and the puzzle controls can be a little smoother. Also regarding the art, there are mixels that could use some cleanup. Overall tho, very anxiety inducing and charming game, Good job!
This is insanely good, from the very start the game knows whats its supposed to be and executes that to perfection right from the main menu. The art, music and gameplay work perfectly together. And as everyone else has been saying the amount of polish is unreal. This is peak.
A very small nitpick would be that sometimes the upgrade text is a litle hard to read but it kinda adds to the charm of the game.
Really great job overall!
Hey!
I've been creating game jam games for the past two years, designing unique artwork for each project. My primary expertise is in background art, but I’m capable of creating a wide range of assets.
I'm currently looking for short-term projects, but I'm open to discussing long-term collaborations as well.
You can check out my portfolio here:
Lospec
Itch.io
If you're interested, feel free to contact me on Discord: seeone_c1, Looking forward to collaborating!