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A member registered Apr 27, 2021 · View creator page →

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Great idea and setup, the idea of not wanting to be rude / disturbing the Feierabend feels like a very german thing ;)
It might be intentional, but I after only messing up a few shelves in the beginning I could not recover from that for almost the whole level. Some areas with less shelves might be nice to give the player some more (perceived) agency.  Which doesn't mean I would cause any less chaos, I'm really a really bad elefant in terms of driving.

Fun idea! I wish the text was a bit more readable, but the mechanics/ui were pretty good. Also next time I should shut the trunk door I guess, hehe.

A surprisingly fun game! The mechanics work pretty well, good job. Is there a limit of how high you can build?

Great concept, the mechanic works pretty well! Also, the music and the aurora make a nice atmosphere! Good job :)

Pretty cool art, took a bit to find the shop. The broom options are fun! Seems like the performance gets a bit worse over time, at least for me. Other than that, the removal works pretty good! Good job!

Thanks for the feedback!

yes, it is intended to finish the game early (once you get to the upper floor), since we didn't have time to do that floor properly.
Theres a key on one of the pillar that was intended for this.

oh, I didn't notice that.. I guess I gotta replay it

Pretty cool atmosphere! Took me a bit to realize I could execute the programs. I'm not a huge fan of the both minigames, but they work pretty well for their purpose (+1 being bad at flappy frog). I especially liked the main menu with the interactive screen

Cool entry! The artstyle is pretty nice, mining is very satisfying. I somehow wish I could make a labyrinth and trap the enemies in there. I wonder, is it somehow possible to buy more upgrades?

a fun take on the erase theme, nice

In the beginning I thought it might be nice to have more things to remove, but that changed in the third level. This was a good choice, the difficulty ramp works pretty good that way. All in all, it feels pretty polished, the art style & music are good matches as well

Pretty cool entry - it was interesting to see the mix with the "glitch" artstyle - I especially like the way the grenade explosion works. You've also packed a lot of mechanics in there, with all the shop upgrades+powerups in there. I found the sound effects a bit loud in comparison, took me a bit to find the right volume slider.
Btw, does changing the character in the beginning make any difference?
Nice job overall!

Cool art style! I feel like the game could use some more variation to make the game more interesting. Maybe something like a power-up you can reach by platforming? I also like the take on the theme -  protecting something from being erased is something I haven't thought of.

Interesting entry. It sometimes feels a bit like a playground for different mechanics. I think a bit more to do would be nice. I like the more unique take on the theme, its a refreshing contrast to the other 'erase' games.

interesting take on the theme. The movement/camera took me a bit to get used to, but the art style is pretty nice and the concept works pretty good. Music is nice as well. 
I died pretty fast, though, because I often scratched when I was still out of range.
Good job!

Pretty nice idea, well executed! I think it might be cool to have some content that should not be deleted, e.g. important mails, logins, etc. That way the player would need to be more careful in deleting stuff.
Cool concept though, it fits the theme very well!

what a cool concept! You really gotta think about the way the game works to win a level. Must have been fun to implement :)

Great entry! That's quite a lot that you got in there, the alchemy system, a really good ui, and all the polishing! You've also managed to do a great deal of balancing in there, so that the continuous difficulty increase works well.I have a little nitpick: Initially, I often confused the keys you have to press for the ingredients with their amount

Cool idea. I guess I should've read the dialogues a bit more. Well polished!
Btw who even used YYYY-DD-MM? (also there was a date format disambiguity, which I (wrongly) redacted to be on the safe side)

oh, no :(
I did a web build, but I messed something up, so unfortunately the build did not work and I had no time to correct the build. Sorry!

Thanks a lot for the feedback! 
Yeah the escalators are fun, but I think I overcomplicated stuff to make them work (they utilize path3d...)

Thanks for playing!

ah, the eggs are not meant for selling, but only as a gift.

The "sell" button outside the shop is a bug, it's supposed to show you "Gift" along with the number to press for using it. You can't gift everything, but only certain items. So to gift e.g. the first item, you press the "1" key.
Sorry for the confusion!

aah, too bad, would have been cool to see another theme

Nice game. It was a bit short, but a cool take on the theme :) Felt pretty polished too

Looks great! I think the game might have been better without a roof, camera movement was a bit annoying sometimes. Also I always ran out of magenta. The idea is pretty nice though! The skills do feel pretty good, I think an endless mode would have been cool

Pretty fun idea! it works surprisingly well to draw the towers (although later it feels rather easy with some towers set up and no real pressure). Its funny that my average accuracy is similar good/bad, whether I take my time drawing or not

The cleanup mechanic is a nice touch and works well for limiting the space, but the usage feels a bit clumsy.

Overall a pretty good job!

Short, but pretty fun. The gameplay is pretty polished, and the sfx fits very well. I kind of wish erasing also had some gameplay purpose, e.g. erasing something "bad" while racing. Oh also it might be a good idea to start the timer only when you press something. Pretty nice though, the bounce mechanic is pretty fun too.

Pretty dark! I'm obviously bad at this job, I get fired too often, and if not, I spark revolutions. I gave up on day three, I guess you really need to consider what you erase.
I think it would be nice if you could somehow see how you are doing so you have a hint on what kind of posts are less problematic than others

Pretty cool, reminds me of old arcade games. The gameplay is solid! I did not manage to get very far each time, the lazer beams insta-killed me. It's also cool to see that some power ups made it to the game. 
Pretty polished for a two-people team! Did you do the music too?
Good Job!

cool game, and a nice atmosphere. I had some issues with the mouse in the browser, also some sound artifacts that sounded like they were played multiple times at the same time, so a download version would have been nice. I do appreciate the overall feel, it has like an eery vibe with the enemies suddenly starting to attack you. Pretty nice!

you got a cool vibe here! I agree with the others that the movement could have a bit more accelleration, although I guess that is probably also tied to the balancing of the game. The upgrades were a nice touch as well. Also the music fit very well

Mhm, the feedback looks right for me (in case you're trying to hit the line). If the difficulty for the rhythm game is increased, the areas for good/perfect/... hits are smaller. Or maybe it is indeed a web issue.

Thank you for the feedback!

Thanks!

Thanks for playing! I agree, the boss fight definitely needs an update. I guess thats a prize we pay for having many components in there

Thanks a lot for playing and the feedback! And yes, its a difficulty slider (for two different difficulties)

Nice artstyle! Took me a bit to realize how to get rid of the cat. Also had to restart the game, because the balloon vanished. Pretty cool entry, good job!

cool idea, the asthetic is pretty on point! I pressed the reset button though, argh -.-

oh, what an interesting way to make use of the theme. I didn't expect this game to be about puzzles, but good job on these! any more animals planned to be added to the zoo?