Great idea and setup, the idea of not wanting to be rude / disturbing the Feierabend feels like a very german thing ;)
It might be intentional, but I after only messing up a few shelves in the beginning I could not recover from that for almost the whole level. Some areas with less shelves might be nice to give the player some more (perceived) agency. Which doesn't mean I would cause any less chaos, I'm really a really bad elefant in terms of driving.
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Pretty cool entry - it was interesting to see the mix with the "glitch" artstyle - I especially like the way the grenade explosion works. You've also packed a lot of mechanics in there, with all the shop upgrades+powerups in there. I found the sound effects a bit loud in comparison, took me a bit to find the right volume slider.
Btw, does changing the character in the beginning make any difference?
Nice job overall!
Great entry! That's quite a lot that you got in there, the alchemy system, a really good ui, and all the polishing! You've also managed to do a great deal of balancing in there, so that the continuous difficulty increase works well.I have a little nitpick: Initially, I often confused the keys you have to press for the ingredients with their amount
ah, the eggs are not meant for selling, but only as a gift.
The "sell" button outside the shop is a bug, it's supposed to show you "Gift" along with the number to press for using it. You can't gift everything, but only certain items. So to gift e.g. the first item, you press the "1" key.
Sorry for the confusion!
Pretty fun idea! it works surprisingly well to draw the towers (although later it feels rather easy with some towers set up and no real pressure). Its funny that my average accuracy is similar good/bad, whether I take my time drawing or not
The cleanup mechanic is a nice touch and works well for limiting the space, but the usage feels a bit clumsy.
Overall a pretty good job!
Short, but pretty fun. The gameplay is pretty polished, and the sfx fits very well. I kind of wish erasing also had some gameplay purpose, e.g. erasing something "bad" while racing. Oh also it might be a good idea to start the timer only when you press something. Pretty nice though, the bounce mechanic is pretty fun too.
Pretty dark! I'm obviously bad at this job, I get fired too often, and if not, I spark revolutions. I gave up on day three, I guess you really need to consider what you erase.
I think it would be nice if you could somehow see how you are doing so you have a hint on what kind of posts are less problematic than others
cool game, and a nice atmosphere. I had some issues with the mouse in the browser, also some sound artifacts that sounded like they were played multiple times at the same time, so a download version would have been nice. I do appreciate the overall feel, it has like an eery vibe with the enemies suddenly starting to attack you. Pretty nice!