hello,
thanks for the report !
are you on firefox?
did you try the download?
definitely looks the part ^^ awesome graphics and atmosphere !
playability is a little stiff; in games where the player is supposed to feel heavy (like armored core), there is usually a mechanic to regain mobility.
here it could be chaining? jumping ? charging then running?
an impressive piece of work ^^
Really cool experience, I always loved the toy commander vibe :D
Experience and atmosphere wise, it is interesting to climb vertically, because you see the scene from a lot of different angles,
Gameplay wise tough, precision plaforming can be frustrating when you come back from the ground.
Why not go for some kind of very slow and floating 'jumping flash' jump? I think it would tie in nicely.
The art style is GREAT, reminds me of isometric 8 bit games on the zx spectrum and cpc !!!
Even a potato AI would have been great, I would really like to replay this when it gets further :)
If you can jump on other kaiju on the ground or destroy building , it will be great ^^
For the monsters you can render them in 3d in very low resolution as a template/help to animate?
still coming back to this with pleasure !!!!!! :)
humble comments:
- could you make the rotation/sway of the camera optional as it makes me seasick ?
- when alt tabing out of the web export and coming back, the mouse is not picked up (maybe it is a general godot pb, I am curious to know )
really great to see you still updating, it was one of my favorite entries from mechjam 5 :)
The complete package !!!!!!!!!!!
I had great fun, it emulates the feeling of PS1/Saturn mecha games perfectly, will come back to it :)
Small gameplay/atmosphere feedbacks:
- the little rotation on the camera when you walk got me a bit seasick, especially in the tps view.
- (personal taste) I do like heavier mechs with speedup, dash mechanic, I think it could suit your game well ! Dashing in and out of cover to take out bugs.
Overall quite impressive ^^ What is the engine if I might ask?
This really nails the mood,
Excellent atmosphere, graphics, and music ! Really close to an AC game with the power managment twist which is great :) one of my favorites entries so far !
Regarding gameplay,
- camera is a bit low behind the mech, it is kinda difficult to see where you aim sometimes
- a cross hair is a must for a mecha game ^^ why note green or orange hud for added atmosphere !
Once again, impressive ^^