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trabitboy

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A member registered Jul 23, 2015 · View creator page →

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hello, 

thanks for the report !

are you on firefox?

did you try the download?

Thanks for the feedback,

yes I agree for sound, I think I need to go through free sound libraries in between jams, as I am always too short on time!!

I saw the problem on firefox thank you! I went a bit overboard on rendering (the damage is actually rendered to a canvas and the texture data is continuously updated)

definitely looks the part ^^ awesome graphics and atmosphere !

playability is a little stiff; in games where the player is supposed to feel heavy (like armored core), there is usually a mechanic to regain mobility.

here it could be chaining? jumping ? charging then running?

an impressive piece of work ^^

a very polished package, feels commercial :D

what a lovely lovely pixel art ^^

The ability to retry as much as you want makes it really pleasant to tinker with.

atmosphere wise and visually it's awesome !!!! on the par with a lost quirky japanese psp or dreamcast game !!!!!

considering the difficulty of the (supposedly random?) levels, I found the player character to be not reactive and agile enough.

(bigger jumps? a bit faster run? faster jump and fall?)

a kaiju centered jrpg would be awesome ^^

usability wise, I found it hard to concentrate on the character, kaijus , text , with the very fast tile scrolling in the bg.

could you try to make it slower for readability?

Really cool experience, I always loved the toy commander vibe :D

Experience and atmosphere wise, it is interesting to climb vertically, because you see the scene from a lot of different angles,

Gameplay wise tough, precision plaforming can be frustrating when you come back from the ground.

Why not go for some kind of very slow and floating 'jumping flash' jump? I think it would tie in nicely.

the mood and atmosphere is perfect, and the n64 visuals are sooooo lovely and on point ^^ 

would love to play it beyond the prototype, the whole package has a arcade toobin/paperboy/gun game to it ^^

lots of things to do with this :D

I loved the experience ^^ 

very good idea to start in a building with openings to pick at the kaiju, only to see it fully revealed at the end !

Incredible art style and atmosphere, truly inspiring ^^

I kept game over'ing for reasons I could not understand ?  Just spamming punches and seeing mothras from afar?

I would love to play a slightly easier version ^^

The art style is GREAT, reminds me of isometric 8 bit games on the zx spectrum and cpc !!!

Even a potato AI would have been great, I would really like to replay this when it gets further :) 

If you can jump on other kaiju on the ground or destroy building , it will be great ^^

For the monsters you can render them in 3d in very low resolution as a template/help to animate?

it is VERY pretty ^^

installs/runs via itch io app, which is convenient for non web.

It looks so good, you should have recorded a quick video with OBS, and put it on your submission page!

It is very little effort to do,  and a good incentive to try a non web game.

I like the monochromatic look a lot , the atmosphere, and a vertical shooter is always good in my boek ;)

Be careful about ennemies that are bullet sponges, simple ennemies should be just 'popcorn'?

I do like the pico8 aesthetic, and the living breathing city with all the little things moving is cute !

Cool amiga like platformer, I got in the groove :) Competent on all aspects.

Definitely, destruction without sound is not as fun :)

charming and chill ^^

very very pretty :D

The focus fix (when returning from alt tab) is effective in my case ;D thank you

(aaaaaah this laser weapon)

thanks a lot for the update ^^ going back to play again ;D

Played through this with pleasure again,

it put a smile on my face :))

bravo!

still coming back to this with pleasure !!!!!! :)

humble comments:

- could you make the rotation/sway of the camera optional as it makes me seasick ?

- when alt tabing out of the web export and coming back, the mouse is not picked up (maybe it is a general godot pb, I am curious to know )

really great to see you still updating, it was one of my favorite entries from mechjam 5 :)

Looking very good and very interesting! 

For some reason on my machine it was difficult to click and select the cards reliably.

I love the look and the gameplay, would love to play more of this !

Ambitious and different,

but very hard to understand how to progress,

you should record a small introductory youtube video to pin on the page!

I like the atmosphere of this a lot, quite personal :)

The graphics style works very well and the idea of building a giant mech in an RTS to obliterate your ennemy is quite seducing ;)  Runs well on web!

(I had the black screen too around 140 seconds)

Cool and personal art style ;D

Nice and satisfying beam power uuuuuuup ^^

The complete package !!!!!!!!!!!

I had great fun, it emulates the feeling of PS1/Saturn mecha games perfectly, will come back to it :)

Small gameplay/atmosphere feedbacks:

- the little rotation on the camera when you walk got me a bit seasick, especially in the tps view.

- (personal taste) I do like heavier mechs with speedup, dash mechanic, I think it could suit your game well ! Dashing in and out of cover to take out bugs.

Overall quite impressive ^^ What is the engine if I might ask?

This looks awesome and I love the mecha animation and the mood !!!!!!!!!

We couldn't let go of it with my son ;D

The title/key art is very attractive and pushes me to understand it, but I couldn't figure out the gameplay ! Can you record a small youtube video to add to the itch page? like a tutorial?

This really nails the mood,

Excellent atmosphere, graphics, and music ! Really close to an AC game with the power managment twist which is great :) one of my favorites entries so far !

Regarding gameplay,

- camera is a bit low behind the mech, it is kinda difficult to see where you aim sometimes

- a cross hair is a must for a mecha game ^^ why note green or orange hud for added atmosphere !

Once again, impressive ^^

in godot linux export is one click, please think about it, I would love to try this ^^

in some games you can accelerate keeping the action button pushed, it's quite dynamic and quite funny :)

awesome art and atmosphere, once again ^^

Quite charming and well put together :) an identity of its own !

Small quality of life suggestion: it would be awesome if attack animations could be sped up or skipped by holding a button/key

WOOOOOOOOOW , am dying to play and rate this !!!! any chance for a linux or web export ???? :D

I love iso game and it suits the esthetic very very well !

dash mechanic is very mecha like, and I quite liked the ammo managment.

any chance of a linux export as this seems to use godot?

the web export is quite glitchy on my machine, which plays great godot 3.5 webgl2 exports

quite fascinating and inspiring, like a lost pc98 game ;)


Very interesting idea, I like the art too !!!!! I can see myself enjoying such a game quite a lot with a twin stick joypad !!!

Constructive criticism: The boss really needs a stun/damage animation, otherwise it is hard to read in the thick of the action.

Very hard but I liked working with the physics of the rebounding bullets! The slow and considerate pace is refreshing ;)

Quite charming !