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Kirt Dankmyer

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A member registered Apr 01, 2015 · View creator page →

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Yeah, I'm hopping on with this edition, so I have no clue how it used to work. 😅

Great work! 

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So, considering the Strength of a Meathead starts at 1d3 and the table only goes up to 6, I must assume this statement of Strength for Toadies is wrong, especially as elsewhere (group effort) they are listed as counting as 1/2 a point of Strength...


Especially given this later paragraph on the same page... 


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Capital idea. Thank you! 

I've put one of the appropriate images in place; I'll dig further to see if Blake depicted Orc or someone similar as grinning, which would be perfect.

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I'm aware; I'm limited to public domain art / images for budget reasons. It's the only thing I could find that even resembled what I wanted.

However, apropos of a suggestion made by another user, I've replaced the cover image.

This is a bundle of different supplements for White Star and Swords and Wizardry Whitebox and not a single game. Those games are based off the very first edition of D&D, and therefore involve at least 1 player and 1 GM. So let's say 2-12 participants, but understanding that since these are supplements, you need the original core rules (not written by me, not included here) in order to play. 

Done!

Well, your request has made community copies available for others, then. 😅

Well, your request has lead to community copies for others, then. 👍

One. It is a solo game.

Sure, give me five minutes.

This is a system-neutral TTRPG supplement, not a stand-alone game. I'd say depending on the system used, anywhere from 1-10 players, including a potential GM. It probably works best with 2-5 players, including a GM. 

There are still 27 community copies as I write this, but I'll toss in a few more.

Well, if they had no choice but to be monsters, you can decide for yourself how that affects the game.

Sure, give me five minutes.

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This is not a stand-alone game. It's a supplement for White Star

That said, you'll want at least 1 GM and 1 player. Players represent what amounts to a Star Trek bridge crew, so including the GM, 2-9 players. 

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Wow, you found my unfinished, hidden game. You need at least one GM and one player. It works best intimately, so, including the GM, I'd say 2-5 players. But I'd suggest playing 20X4 MADSTONES instead. Same setting, better rules.

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You need at least one GM and one player. It works best intimately, so including the GM, I'd say 2-5 players.

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You need at least one GM and one player. It works best intimately, so, including the GM, I'd say 2-5 players.

So I'm also an old hand at the Yi Jing and while I suspect that I understood these tables more than most, I think you need to say which of the eight trigrams is represented by which symbol on the side and top. Your choices of symbols are very different from what I'd choose, so I can't extrapolate from the two examples you give. 

It shouldn't take long to make a quick eight symbol guide and leave the rest for later; I know this was part of your plan anyway. 

That said, this is an amazing idea!

Given its simplicity but a reliance on having a GM, I'd say it would be at least two players, but no maximum beyond that. Thirty players if you like!

Same as Liminal Horror, but let's go with 2-7 players, including the GM.

Including the GM, I'd say 2-7 players?

This is a tabletop game supplement, not a stand-alone game. It is intended for used with FORGE. I believe FORGE can be played solo, or from anywhere to 2-6 players, including a GM.

This is a system-neutral tabletop game supplement, not a stand-alone game. It is intended for any traditional-style tabletop game, usually the type with one Game Moderator and at least one Player.

This is a system-neutral tabletop game supplement, not a stand-alone game. It is intended for any traditional-style tabletop game, usually the type with one Game Moderator and at least one Player.

Thank you! Very cool stuff!

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And I also made a game as part of the Tiny World TTRPG Jam -- and the Below A Bad Moon Jam - - that used the Carta SRD for its solo component. 

https://xiombarg.itch.io/empty-night

NOTE: I'm charging for this now, but there's over 900 free community copies as of this writing, so don't worry if you don't have the cash handy!

NOTE: I'm charging for this now, but there's over 900 free community copies as of this writing, so don't worry if you don't have the cash handy!

Dang, I was too slow to snag a community copy. I guess I'll wait until I have a job again...😅

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Any chance of community copies for those of us currently without a job? 😅

GENERAL NOTE: In case it isn't clear, all the buildings in the area are the "Castle" under which the Labyrinth sits. Also, there's explicit mention of at least one caste in the optional Carta: Empty Night rules!

Okay, you'll be pleased to know that there is now a set of solo rules for this, in addition to the GM-and-at-least-one-player set of rules. The rulesets are optional and pretty different from each other.

Really love this. 100% pure atmosphere, with a serious sense of foreboding and just a sprinkle of actual danger. Evocative without being unusable.

I <3 that illustration

Yeah, I was trying out a set of tools that were new to me. While I don't  think it's my most cutting edge work, as an experiment, I'm satisfied. 

Thank you! One version or another of this has been kicking around in my head for years.

Thank you! The optional follow-up rules I'm writing are for a group, but I originally used it as a journal exercise during the days of LiveJournal, so... 

The Paragon Rules were created in part because of the Badass Crow rules... I've been tempted to fold them into Occult Space Ravens. 

Thanks you! In the Light of a Ghost Star was an inspiration!