Yo that's a cool looking game
vil
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Hey there. So the idea is you don't actually roll on them -- you just use the number that took you down below 0 hp instead. So say you took 3 damage from a sword and that took you below 0: just use entry 3 on the slashing table.
I've also seen people using the negative hp value (if you're down to -2, use entry 2), or rolling the same dice you used for damage, tho. It all works out fine.
That's fair, yeah. Personally, I'd prefer to adapt the puncturing wound description on-the-fly to fit the damage source, instead of adding another category to the system. Maybe a "shot in the eye" wound with a spear means the blade came in at an angle, from the side of the head to the nose? Something like that.
Thanks for the message!
Hey there. Thanks for the message.
As always, whatever works for your table is the right way to go, but here's how I do it:
- There's no negative HP: whatever the damage you take, you can never go below 0. Being at 0 HP means any damage received is a new Horrible Wound. If the Wound rolled doesn't make sense, you get the next one on the list. In my experience, it's pretty dicey to survive more than two Wounds in the same fight.